Hazard
Revision as of 20:45, 14 December 2017 by imported>Qazaaq
Type: HAZD
Papyrus: Hazard Script
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it. Not displayed in game.
- Art File: The NIF file to be used; for example "TurnUndeadHazard.Nif" for the ringed effect for the turn undead spell.
- Lifetime: Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
- Limit (0=no limit): The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
- Radius: This is the radius of the area of influence of the Hazard.
- Target Interval: Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
- IS Radius: The radius within which the specified IS Mod is applied.
- Light: A Light to attach to the Hazard.
- Spell: The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
- Sound: The Sound Descriptor to play.
- IS Mod: The ImageSpace Modifier to use. This will be applied when the camera is within the IS Radius.
- Impact Data Set: The ImpactDataSet to use.
- Taber Effectiveness by Proximity
- Full Effect Radius: [Unknown/Not Yet Tested]
- Taper Weight: [Unknown/Not Yet Tested]
- Taper Curve: [Unknown/Not Yet Tested]
- Flags
- Affects Player Only: Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
- Inherit Duration From Spawn Spell: Causes the animated (loop) part of the associated NIF to loop for as long as defined in the spell / impact.
- Inherit Radius From Spawn Spell: [Unknown/Not Yet Tested]
- Align to Impact Normal: Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
- Drop to Ground: Causes the associated NIF to appear close to the ground upon impact.