IsBoundGameObjectAvailable - ScriptObject
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Member of: ScriptObject Script
Returns whether this script is attached to a valid and available in-game object. If it returns false, then calling native functions from one of the ScriptObject-extended scripts (like Form, or Alias, or ActiveMagicEffect) will immediately fail because it has no in-game object to operate on. The most common cases of this happening would be a magic effect that has expired, or a reference that is stored in a container.
Syntax
bool Function IsBoundGameObjectAvailable() native
Parameters
None.
Return Value
True if this script is attached to a valid in-game object. False if not.
Examples
; Make sure we have a reference to manipulate before we try to do so
if MyReference.IsBoundGameObjectAvailable()
; Do cool stuff with MyReference here, as it is available to be manipulated
endIf