IsRefInTransitionCell - ObjectReference
Revision as of 14:05, 1 February 2016 by imported>Plplecuyer (moved IsRefInTransitionCell- ObjectReference to IsRefInTransitionCell - ObjectReference: Standardizing name)
Member of: ObjectReference Script
Is the given ref in the transformed bounds of this teleport ref's transition cell?
Syntax[edit | edit source]
bool Function IsRefInTransitionCell(ObjectReference akRef) native
Parameters[edit | edit source]
- akRef: Reference whose position we are checking
Return Value[edit | edit source]
True if ref is inside the attached transition cell. False otherwise.
Examples[edit | edit source]
; check to see if player is inside the elevator
bool bready = ElevatorRef.IsRefInTransitionCell( pPlayer )