Sound Descriptor
Revision as of 01:00, 2 November 2017 by imported>Qazaaq (Created page with "'''Type:''' <code>SNDR</code> <BR/> '''Papyrus:''' Sound Script The Sound Descriptor object is found within the Object Window under t...")
Type: SNDR
Papyrus: Sound Script
The Sound Descriptor object is found within the Object Window under the Audio Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Descriptor Type:
- Notes:
- 'Auditioning
- Play:
- Stop:
- Distance:
Descriptor Types
There are three kinds of sound descriptor types.
Standard
- Sound
- Category:
- Output Model:
- Conditions:
- Static Attenuation (dB):
- Looping
- None:
- Loop:
- Envelope Fast:
- Envelope Slow:
- % Frequency Shift:
- % Frequency Variance:
- dB Variance:
- Priority: Controls the precedence for this object.
- Alternate For...:
- Monitor Sends
- Small Rumble
- Big Rumble
- Sidechain
- Conditions: The Conditions must be met.
Compound
- Descriptors:
- Add:
- Remove:
AutoWeapon
- Rates of Fire:
- Base Descriptor:
- RoF (RPM):
- File: