Sound Descriptor

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Revision as of 01:00, 2 November 2017 by imported>Qazaaq (Created page with "'''Type:''' <code>SNDR</code> <BR/> '''Papyrus:''' Sound Script The Sound Descriptor object is found within the Object Window under t...")
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Type: SNDR
Papyrus: Sound Script

The Sound Descriptor object is found within the Object Window under the Audio Category.

Editor Dialog

Sound Descriptor Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Descriptor Type:
  • Notes:
  • 'Auditioning
    • Play:
    • Stop:
    • Distance:

Descriptor Types

There are three kinds of sound descriptor types.

Standard

Sound Descriptor Standard Editor.png
  • Sound
    • Category:
    • Output Model:
    • Conditions:
    • Static Attenuation (dB):
    • Looping
      • None:
      • Loop:
      • Envelope Fast:
      • Envelope Slow:
    • % Frequency Shift:
    • % Frequency Variance:
    • dB Variance:
    • Priority: Controls the precedence for this object.
    • Alternate For...:
    • Monitor Sends
      • Small Rumble
      • Big Rumble
      • Sidechain
  • Conditions: The Conditions must be met.

Compound

Sound Descriptor Compound Editor.png
  • Descriptors:
    • Add:
    • Remove:

AutoWeapon

Sound Descriptor AutoWeapon Editor.png
  • Rates of Fire:
    • Base Descriptor:
    • RoF (RPM):
    • File:

See Also