StartObjectProfiling - Form
Revision as of 15:05, 30 November 2015 by imported>Plplecuyer
Member of: Form Script, Alias Script, ActiveMagicEffect Script
Starts profiling all scripts attached to this object until stopped.
Syntax[edit | edit source]
Function StartObjectProfiling() native global debugOnly
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Starts profiling the slow object
SlowObject.StartObjectProfiling()
Notes[edit | edit source]
- Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1.
- The profile files are stored in "<documents>/My Games/Fallout4/Logs/Script/Profiling".
- This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc).
- If the object is already profiled nothing will change.
- Profiling requests are not saved and will be reset if you load a save game.