BarterMenu

From the Fallout4 CreationKit Wiki
Revision as of 03:32, 9 December 2023 by Scrivener07 (talk | contribs) (Added details about the barter menu)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The Barter Menu is used to trade items between the Player and an Actor. This menu is usually opened through Actor dialogue scripts using the ShowBarterMenu - Actor Papyrus function.

AS3[edit | edit source]

The ActionScript instance variable which points to the BarterMenu class is root1.FilterHolder_mc.Menu_mc where Menu_mc is an instance of BarterMenu.as. The BarterMenu class in ActionScript directly inherits (extends) the ContainerMenu class.

BGSCodeObj[edit | edit source]

  • function PlaySound(name:String):void
  • function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void
  • function confirmInvest():void
  • function inspectItem():void
  • function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean
  • function onIntroAnimComplete():void
  • function getItemValue(index:int, inContainer:Boolean):*
  • function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean
  • function show3D(index:int, inContainer:Boolean):void
  • function sendYButton():void
  • function sendXButton():void
  • function updateItemPickpocketInfo(index:int, inContainer:Boolean):void
  • function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void
  • function exitMenu():void
  • function transferItem(index:int, inContainer:Boolean):void
  • function takeAllItems():void
  • function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void


See Also[edit | edit source]