Visual Effect
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Type: RFCT
Papyrus: VisualEffect Script
Visual Effect objects are found in the Object Window under WorldData.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Effect Art: The Art Object to use. Attaches to the Actor playing this effect.
- Shader: The EffectShader to use. Attaches to the Actor playing this effect.
- Rotate To Face Target (Not the effect target):
- Attach to camera (effect art only):
- Inherit Rotation:
Notes[edit | edit source]
- If the Art Object has the
AttachT NiStringExtraData
within it's Model File then it will inherit rotation already based on the rotation and position of the named node/node of the Actor.