IsInDialogueWithPlayer - ObjectReference
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Member of: ObjectReference Script
Is this actor or talking activator currently talking to the player?
Syntax[edit | edit source]
bool Function IsInDialogueWithPlayer() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
Whether this actor or talking activator is currently talking to the player or not. If not an actor or talking activator, will always return false.
Examples[edit | edit source]
; Is chatterbox talking to the player?
ObjectReference Chatterbox = Alias_Chatterbox.GetReference()
bool chatterboxIsTalking = Chatterbox.IsInDialogueWithPlayer()