Remove - SoundCategorySnapshot
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Member of: SoundCategorySnapshot Script
Removes this snapshot to the global category snapshot stack (if present). If this snapshot is currently active, removing it causes the next-highest priority item on the stack to become active (using the priority specified on the snapshot form). If no other snapshots remain on the stack, all category multipliers are set to 1.0.
Syntax[edit | edit source]
Function Remove() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Unmute player footsteps
NoPlayerFeet.Remove()