PlayGamebryoAnimation - ObjectReference

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Member of: ObjectReference Script

Plays a legacy nif file based animation, optionally starting the animation over from the beginning with the specified ease-in time.

Syntax[edit | edit source]

bool Function PlayGamebryoAnimation(string asAnimation, bool abStartOver = false, float afEaseInTime = 0.0) native

Parameters[edit | edit source]

  • asAnimation: The animation to play.
  • abStartOver: Should the animation start over from the beginning?
    • Default: false
  • afEaseInTime: The amount of time to take to ease-in the animation, in seconds.
    • Default: 0.0

Return Value[edit | edit source]

True if the animation was started.

Examples[edit | edit source]

; Play the forward animation, don't start over, and don't ease it in
DoorRef.PlayGamebryoAnimation("Forward")


; Play the forward animation and ease it in over 1 second
DoorRef.PlayGamebryoAnimation("Forward", afEaseInTime = 1.0)

Notes[edit | edit source]

Gamebryo animations do not persist through a game load.

See Also[edit | edit source]