Difference between revisions of "Actor"

1,476 bytes added ,  19:41, 13 October 2023
→‎Stats: Reformatted and added information
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=== Stats ===
=== Stats ===
The '''Stats Tab''' controls an Actor's Actor Values, Attributes, Class, and Level.  It can be overridden via the '''Templates Tab'''.
The '''Stats Tab''' controls an Actor's Actor Values, Attributes, Class, and Level.  It can be overridden via the '''Templates Tab'''.
[[File:Actor Stats Editor.png|thumb|right|400px]]
[[File:Actor Stats Editor.png|thumb|right|400px]]
*'''Leveling Data'''
 
**'''Level:''' Represents Actor's fixed level or is the value multiplied by the player's level to determine the Actor's level. Adjusting this value will increase Actor's Attributes based on their Class. If ''PC Level Mult'' is checked, the level of the Player is multiplied by this field to determine the level of the Actor.
==== '''Leveling Data''' ====
**'''PC Level Mult:''' Determines whether or not this Actor has a fixed leveled or if the Actor's level is based on the Player's level. Toggling the checkbox enables the calculations.
*'''Level:''' Represents Actor's fixed level or is the value multiplied by the player's level to determine the Actor's level. Adjusting this value will increase Actor's Attributes based on their Class. If ''PC Level Mult'' is checked, the level of the Player is multiplied by this field to determine the level of the Actor.
**'''Calc Min:''' The Actor's Minimum Level.
*'''PC Level Mult:''' Determines whether or not this Actor has a fixed leveled or if the Actor's level is based on the Player's level. Toggling the checkbox enables the calculations.
**'''Calc Max:''' The Actor's Maximum Level.
*'''Calc Min:''' The Actor's Minimum Level.
*'''Calc Max:''' The Actor's Maximum Level.
 
==== Attributes ====
*'''Attributes:''' The stats of the Actor such as Health, ActionPoints, and Experience Points Value.
*'''Attributes:''' The stats of the Actor such as Health, ActionPoints, and Experience Points Value.
**'''Auto calc stats:''' If PC Level Mult checked, this will always be checked. If checked, the Actor's Attributes and Skills are automatically calculated based on their Class, Level, and Race. If unchecked, offsets for Attributes and Skills can be added.
**'''Auto calc stats:''' If PC Level Mult checked, this will always be checked. If checked, the Actor's Attributes and Skills are automatically calculated based on their Class, Level, and Race. If unchecked, offsets for Attributes and Skills can be added.
**'''Base Health:''' The Actor's calculated base Health as determined by Class, Level, and Race.
**'''Base Health:''' The Actor's calculated base Health as determined by Endurance and level. This value is then added to the result.
**'''Calculated Health:'''
**'''Calculated Health:''' Actual health of the Actor after all calculations.
**'''Base AP:''' The Actor's calculated base Action Points as determined by Class, Level, and Race.
**'''Base AP:''' The Actor's calculated base Action Points as determined by Class, Level, and Race.
**'''Calculated AP:''' The Actor's Action Points based on the ActionPoints ActorValue on the Base Actor Values table.
**'''Calculated AP:''' The Actor's Action Points based on the ActionPoints ActorValue on the Base Actor Values table.
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**'''Bleedout Override:'''
**'''Bleedout Override:'''
*'''Class:''' The [[Class]] to use. Specifies the Attributes and S.P.E.C.I.A.L. bonuses an Actor gains based on their level. Most classes are zeroed out. SupermutantClass is used by Synths, while Supermutants use the BoSScribeClass.
*'''Class:''' The [[Class]] to use. Specifies the Attributes and S.P.E.C.I.A.L. bonuses an Actor gains based on their level. Most classes are zeroed out. SupermutantClass is used by Synths, while Supermutants use the BoSScribeClass.
==== Primary Statistics ====
'''S.P.E.C.I.A.L.''' is the fundamental character system of Fallout. The values range from 0-10. The Skill system of previous games is completely replaced by Perks and so S.P.E.C.I.A.L. influences or is influenced by Perks.
*'''Base Actor Values:''' The base [[ActorValue]]<nowiki/>s of the Actor.
*'''Base Actor Values:''' The base [[ActorValue]]<nowiki/>s of the Actor.
**'''Actor Value:''' The ActorValue, such as their S.P.E.C.I.A.L. Attributes or ActionPoints.  A Workshop Guard has a special ActorValue that will be assigned here.
**'''Actor Value:''' The ActorValue, such as their S.P.E.C.I.A.L. Attributes or ActionPoints.  A Workshop Guard has a special ActorValue that will be assigned here.
***'''Strength:''' ActorValue modifier for Melee/Unarmed Damage and Carry Weight.
***'''Perception:''' ActorValue modifier for V.A.T.S. accuracy by about 3.167% per point invested by the Player.
***'''Endurance:''' ActorValue modifier to Hit Points adnd the rate at which Action Points deplete while sprinting. Increasing Endurance will increase the Actor's vulnerability to radiation because increasing HP will be reduced more by radiation poisoning.
***'''Charisma:''' ActorValue modifier that affects several Game Systems, including dialogue options and the workshop system.
***'''Intelligence:''' ActorValue modifier to gaining Experience Points from all sources and affects Terminal Hacking.
***'''Agility:''' ActorValue modifier to gaining Action Points and affects pickpocketing and sneak detection chance.
***'''Luck:''' ActorValue modifier for the Critical Hit meter within V.A.T.S and used for calculating several perks.
**'''Number:''' The base value of the ActorValue. S.P.E.C.I.A.L. Attributes have a maximum of 10 and most do not affect NPCs.
**'''Number:''' The base value of the ActorValue. S.P.E.C.I.A.L. Attributes have a maximum of 10 and most do not affect NPCs.
*'''Actor Value Report:'''
*'''Actor Value Report:'''
==== Derived Statistics ====
* Action Points
* Carry Weight
* Damage Resistance
* Energy Resistance
* Poison Resistance
* Radiation Resistance
* Hit Points
* Melee Damage
{{ClearFloats}}
{{ClearFloats}}