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| | [[Category:Scripting]] |
| | [[Category:Papyrus]] |
| | [[Category:Script Objects]] |
| | [[Category:Actor]] |
| '''Extends:''' [[ObjectReference Script]] | | '''Extends:''' [[ObjectReference Script]] |
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| '''Editor:''' [[Actor]] | | '''Editor:''' [[Actor]] |
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| == Properties == | | == Properties == |
| *[[SetCriticalStage - Actor|Critical Stages]]: Set of read-only properties to essentially make a fake enum for ''Critical Stages''.
| | None |
| **int CritStage_None: 0
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| ***Sets the critical stage to none.
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| **int CritStage_GooStart: 1
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| ***Sets the critical stage to goo start.
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| **int CritStage_GooEnd: 2
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| ***Sets the critical stage to goo end.
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| **int CritStage_DisintegrateStart: 3
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| ***Sets the critical stage to disintegrate start.
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| **int CritStage_DisintegrateEnd: 4
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| ***Sets the critical stage to disintegrate end.
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| **int CritStage_FreezeStart: 5
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| ***Sets the critical stage to freeze start.
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| **int CritStage_FreezeEnd: 6
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| ***Sets the critical stage to freeze end.
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| == F4SE Structs == | | == Structs == |
| *Struct [[WornItem Struct - Actor|WornItem]] | | *[[WornItem Struct - Actor]] |
| **A structure that holds information about an actors [[Biped Slots|Biped Slot]]. | | **A struct that holds information about an actors worn item. |
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| == Global Functions == | | == Global Functions == |
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| *int Function [[WouldRefuseCommand - Actor|WouldRefuseCommand]](ObjectReference akTarget) | | *int Function [[WouldRefuseCommand - Actor|WouldRefuseCommand]](ObjectReference akTarget) |
| **Returns if the actor would refuse a command from the player regarding the target object, and why. | | **Returns if the actor would refuse a command from the player regarding the target object, and why. |
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| == F4SE Member Functions ==
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| *[[ObjectReference Script|ObjectReference]] Function [[GetFurnitureReference - Actor|GetFurnitureReference]]()
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| **Returns the current furniture reference object, if any.
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| *[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex)
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| **Returns the [[Owner Struct - InstanceData|Owner]] struct for the item in the specified [[Biped Slots|Biped Slot]].
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| *[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson)
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| **Returns the [[WornItem Struct - Actor|WornItem]] struct for the item in the specified [[Biped Slots|Biped Slot]].
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| *[[ObjectMod Script|ObjectMod]][] Function [[GetWornItemMods - Actor|GetWornItemMods]](int slotIndex)
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| **Returns all of the [[ObjectMod Script|ObjectMod]] objects for the item in the specified [[Biped Slots|Biped Slot]].
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| *Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags)
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| **Updates the entire actor from the ground-up.
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| == Events == | | == Events == |
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| == See Also == | | == See Also == |
| *[[:Category:Actor|Actor Category]] | | *[[:Category:Actor|Actor Category]] |
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| [[Category:Scripting]]
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| [[Category:Papyrus]]
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| [[Category:Script Objects]]
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| [[Category:Actor]]
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