Editing Actor Script
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== F4SE Member Functions == | == F4SE Member Functions == | ||
* | *ObjectReference Function [[GetFurnitureReference - Actor|GetFurnitureReference]]() | ||
**Returns the | **Returns the furniture reference for this actor. | ||
*[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex) | *[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex) | ||
** | **Obtains [[Owner Struct - InstanceData|Owner]] struct for the item in the given slot on an actor, if it exists. | ||
*[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson) | *[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson) | ||
** | **Obtains [[WornItem Struct - Actor|WornItem]] information about an actors [[Biped Slots|Biped Slot]]. | ||
*[[ | *[[Object Mod]] Function [[GetWornItemMods - Actor|GetWornItemMods]](int slotIndex) | ||
** | **Obtains all the [[Object Mod|Object Mods]] for an item at a particular [[Biped Slots|Biped Slot]]. | ||
*Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags) | *Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags) | ||
**Updates the entire actor from the ground-up. | **Updates the entire actor from the ground-up. |