Difference between revisions of "Actor Script"
Re-order F4SE Member functions, add GetInstanceOwner
imported>Qazaaq (added f4se member) |
imported>ShadeMe (Re-order F4SE Member functions, add GetInstanceOwner) |
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== F4SE Member Functions == | == F4SE Member Functions == | ||
*ObjectReference Function [[GetFurnitureReference - Actor|GetFurnitureReference]]() | |||
**Returns the furniture reference for this actor. | |||
*[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex) | |||
**Obtains [[Owner Struct - InstanceData|Owner]] struct for the item in the given slot on an actor, if it exists. | |||
*[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson) | *[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson) | ||
**Obtains [[WornItem Struct - Actor|WornItem]] information about an actors [[Biped Slots|Biped Slot]]. | **Obtains [[WornItem Struct - Actor|WornItem]] information about an actors [[Biped Slots|Biped Slot]]. | ||
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*Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags) | *Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags) | ||
**Updates the entire actor from the ground-up. | **Updates the entire actor from the ground-up. | ||
== Events == | == Events == |