Difference between revisions of "Actor Script"

222 bytes added ,  00:06, 22 October 2017
Re-order F4SE Member functions, add GetInstanceOwner
imported>Qazaaq
(added f4se member)
imported>ShadeMe
(Re-order F4SE Member functions, add GetInstanceOwner)
Line 453: Line 453:


== F4SE Member Functions ==
== F4SE Member Functions ==
*ObjectReference Function [[GetFurnitureReference - Actor|GetFurnitureReference]]()
**Returns the furniture reference for this actor.
*[[Owner Struct - InstanceData|Owner]] Function [[GetInstanceOwner - Actor|GetInstanceOwner]](int slotIndex)
**Obtains [[Owner Struct - InstanceData|Owner]] struct for the item in the given slot on an actor, if it exists.
*[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson)
*[[WornItem Struct - Actor|WornItem]] Function [[GetWornItem - Actor|GetWornItem]](int slotIndex, bool firstPerson)
**Obtains [[WornItem Struct - Actor|WornItem]] information about an actors [[Biped Slots|Biped Slot]].
**Obtains [[WornItem Struct - Actor|WornItem]] information about an actors [[Biped Slots|Biped Slot]].
Line 459: Line 463:
*Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags)
*Function [[QueueUpdate - Actor|QueueUpdate]](bool bFacegen, int flags)
**Updates the entire actor from the ground-up.
**Updates the entire actor from the ground-up.
*ObjectReference Function [[GetFurnitureReference - Actor|GetFurnitureReference]]()
**Returns the furniture reference for this actor.


== Events ==
== Events ==
Anonymous user