Difference between revisions of "AddItem - ObjectReference"
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== Parameters == | == Parameters == | ||
*akItemToAdd: The | *akItemToAdd: The form to add to this reference's inventory. If this is a base object, it will add a newly-created item. If it is a reference, it will move/remove it from its place/container to this container. If it is a form list, then it will add aiCount of each item in the list. | ||
**'''Note''': This can accept non-persistent references in containers. | **'''Note''': This can accept non-persistent references in containers. | ||
*aiCount: How many references to add. Note that this must be | *aiCount: How many references to add. Note that this must be 1 if you are passing in an object reference. | ||
**'''Default:''' 1 | **'''Default:''' 1 | ||
*abSilent: If true, no message will be printed to the screen | *abSilent: If true, no message will be printed to the screen | ||
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Chest.AddItem(SpecialGemRef) | Chest.AddItem(SpecialGemRef) | ||
</source> | </source> | ||
== Note == | |||
*Making ''akItemToAdd'' a form list does not work resulting in "error: (<formlistID>): cannot be put in a container." regardless if defined or cast as one. Using the console version "additem" does work however. | |||
== See Also == | == See Also == |