AllowBleedoutDialogue - Actor

Revision as of 16:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
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Member of: Actor Script

Allows this essential actor to speak with the player during bleedout (normally they can't).

SyntaxEdit

Function AllowBleedoutDialogue(bool abCanTalk) native

ParametersEdit

  • abCanTalk: True to allow the essential actor to speak to the player during bleedout and false to turn the behavior back to default

Return ValueEdit

None.

ExamplesEdit

; Allow actor to speak to the player when he is in bleedout?
FredRef.AllowBleedoutDialogue(true)

See AlsoEdit