Apply - ShaderParticleGeometry
Member of: ShaderParticleGeometry Script
Applies this effect, with an optional fade-in time.
SyntaxEdit
Function Apply(float afFadeInTime = 0.0) native
ParametersEdit
- afFadeInTime: The time to fade over, in seconds
- Default: 0.0
Return ValueEdit
None.
ExamplesEdit
; Apply the fire effect instantly
FireEffect.Apply()
; Apply the freeze effect over 3 and a half seconds
FreezeEffect.Apply(3.5)