Difference between revisions of "Atom"

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Atom is a completely free, open-source, highly-extensible text editor based on Chromium and Node.js.
'''Atom''' is a completely free, open-source, highly-extensible text editor based on Chromium and Node.js.
It was created and is being actively developed by the GitHub team.
It was created and is being actively developed by the GitHub team.
It can be downloaded from the [https://atom.io/ official Atom site].
It can be downloaded from the [https://atom.io/ official Atom site].
Atom's interface and functionality is very similar to Sublime Text, so it's a fairly painless transition if you have experience with it.
Atom's interface and functionality is very similar to [[Sublime Text]], so it's a fairly painless transition if you have experience with it.
Atom has an extremely flexible package system that allows customization of virtually everything about the editor.
Atom has an extremely flexible package system that allows customization of virtually everything about the editor.
{{See Wikipedia|Atom (text editor)}}


==Installation==
==Installation==
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#Go to [https://atom.io/ the Atom website], download the setup file, and run it.
#Go to [https://atom.io/ the Atom website], download the setup file, and run it.


===Install Packages===
===Install packages===
Syntax highlighting and snippets are provided by the [https://atom.io/packages/language-papyrus language-papyrus] package.
* Fallout 4 [https://atom.io/packages/language-papyrus language-papyrus]
* F4SE [https://github.com/Neanka/atom-language-papyrus language-papyrus]
 
Syntax highlighting and snippets are provided by the one of the language packages.
Compilation is provided by the [https://atom.io/packages/build build] and [https://atom.io/packages/build-papyrus build-papyrus] packages.
Compilation is provided by the [https://atom.io/packages/build build] and [https://atom.io/packages/build-papyrus build-papyrus] packages.
#In Atom, open the settings tab (File -> Settings, or {{key press|Ctrl|,}})
#In Atom, open the settings tab (File -> Settings, or {{key press|Ctrl|,}})
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==Usage==
==Usage==
===Snippets===
===Snippets===
Snippets are nearly identical to the [[Sublime Text Papyrus Plugin#Existing_Snippets|Sublime Text plugin's snippets]].
The available snippets are nearly identical to the [[Sublime Text#Existing_Snippets|Sublime Text plugin's snippets]].
To use a snippet, just begin typing the name of a function/event/other snippet, and a list of matched snippets will appear.
You can choose which one to use with the arrow keys or mouse, and complete it by pressing {{key press|Tab}} or clicking on it.
Immediately after autocompletion, you may be able to cycle through pieces of it by pressing {{key press|Tab}} again, depending on the snippet.


===Compilation===
===Compilation===
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You should only have one project/configuration file in any folder, as build-papyrus only uses the first one it locates.
You should only have one project/configuration file in any folder, as build-papyrus only uses the first one it locates.
Upon adding or removing a project/configuration file, make sure you run the <code>Build: Refresh Targets</code> command in the palette ({{key press|Ctrl|Shift|P}}).
Upon adding or removing a project/configuration file, make sure you run the <code>Build: Refresh Targets</code> command in the palette ({{key press|Ctrl|Shift|P}}).
More information is available in the [https://github.com/Gawdl3y/atom-build-papyrus/blob/master/README.md build-papyrus readme file].


====Project file====
====Project file====
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====Manual configuration====
====Manual configuration====
Place the below text into a file called <code>.build-papyrus.yml</code> in the base folder you have open in Atom:
Place the below text into a file called <code>.build-papyrus.yml</code> in the base folder you have open in Atom:
<pre>game: fallout4
<source lang="yaml">
game: fallout4
output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\
imports:
imports:
     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User
     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User
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     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\DLC01
     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\DLC01
     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base
     - C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\Base
output: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\
</source>
optimize: true</pre>
If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory.
If your mod's scripts are outside of the game's scripts directory, make sure you add it to the <code>imports</code> setting, and change the <code>output</code> directory.
If you do not have the DLC, simply remove them from the <code>imports</code> setting.
If you do not have the DLC, simply remove them from the <code>imports</code> setting.
==Tips and tricks==
*The command palette ({{key press|Ctrl|Shift|P}}) lists every single command available in Atom, with a fuzzy finder. If you ever forget a hotkey, you can search for the command with its full/partial name or whatever shorthand you come up with. Searching {{kbd|brt}} will find <code>Build: Refresh Targets</code>, for example.
*Pressing {{key press|Ctrl|P}} will open a fuzzy finder for all files in the folder you have open. It will list files that match your search in real-time. You can type file names in just about any shorthand you can think of, and it will find them correctly. "comph" will match a file named "CompanionsHousekeepingScript.psc", for example.
*After compiling, if there are any errors, you can cycle through them with {{key press|Ctrl|Alt|G}} or {{key press|F4}}. You can also jump straight to the first error with {{key press|Ctrl|Alt|H}} or {{key press|Shift|F4}}. Additionally, you can click on the errors at the bottom of the window to jump to them. The linter package will also list the errors in a much prettier, more usable way.
*Holding {{key press|Ctrl}} allows you to move lines up and down with the arrow keys.
*{{key press|Ctrl|Shift|D}} duplicates a line.
*Highlight a word, then press {{key press|Ctrl|D}} repeatedly to highlight each occurrence of it in succession. This makes renaming variables and functions quite simple!
*All Events that the compiler supports have been added as snippets, so if you type the name of the event and hit {{key press|Tab}}, it will autocomplete to the full event (with parameters) so you don't have to check the wiki for syntax.
**For remote-registered events, use the name of the event followed by {{kbd|-rem}} to have the correct syntax filled out.
**For reference collection aliases, use the name of the event followed by {{kbd|-rc}} to have the sender parameter auto-added
**Both of the above are combined into {{kbd|-rem-rc}} if you happen to need a remote event from a ref collection alias.
*All the functions on the wiki have been added as snippets. You can type part of the function name and hit {{key press|Tab}} to fill out the function with all the parameters. Hit {{key press|Tab}} to switch between each parameter.


==Recommended packages==
==Recommended packages==
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*[https://atom.io/packages/clipboard-plus clipboard-plus] - Keeps your clipboard history
*[https://atom.io/packages/clipboard-plus clipboard-plus] - Keeps your clipboard history


==See Also==
*[[:Category:Text Editors|Other Text Editors]]
[[Category:Text Editors]]
[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Text Editors]]
[[Category:Tooling]]
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