Difference between revisions of "BodyPartData"

m
→‎Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script
imported>Qazaaq
m (→‎Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script)
 
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[[Category:Editor Reference]]
'''Type:''' <code>BPTD</code>
[[Category:Actor]]
<BR/>
'''Papyrus:''' None
'''Papyrus:''' [[Actor Script (Papyrus)|Actor Script]]


The BodyPartData description goes here.
The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]].


== Editor Dialog ==
[[File:BodyPartData_Editor.png]]
[[File:BodyPartData_Editor.png]]
*{{Template:Editor:Property:ID}}
*'''Skeleton Model:'''  The 3D art of the character skeleton with the bones.
*'''Part Data:''' The collection of Body Part records.


== Editor Dialog ==
== Body Part Dialog ==
*'''ID:''' The editor ID which is used by the Creation Kit.
[[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]]
*'''Skeleton Model:'''
*'''Part Name:''' Name of Bone used by VATS or the Creation Kit.
*'''Part Data:''' A collection of body parts.
*'''Part Type:''' Limb of an Actor as defined by the Skeleton Model. This is used by [[Dismember - Actor|Dismember()]] on [[Actor Script (Papyrus)|Actor Script]].
 
*'''Part Node:''' Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
== Body Part ==
*'''VATS Target:''' String used by VATS.
*'''Part Name:'''
*'''Geometry Segment Index:''' Index of segments for dismemberment.
*'''Part Type:'''
*'''Actor Value:''' Conditions for each bone part to tell the game if the limb is crippled.
*'''Part Node:'''
*'''VATS Target:'''
*'''Geometry Segment Index:'''
*'''Actor Value:'''
*'''Damage Multi:'''
*'''Damage Multi:'''
*'''Health Percent:'''
*'''Health Percent:'''
*'''To Hit Chance:'''
*'''To Hit Chance:'''
*'''Non-Lethal Dismemberment Chance:'''
*'''Non-Lethal Dismemberment Chance:'''  
*'''Hit Reaction:'''
*'''Hit Reaction:'''
**'''Start:'''
**'''Start:'''
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**'''Tessellation:'''
**'''Tessellation:'''
**'''Meat Cap Sever:'''
**'''Meat Cap Sever:'''
*'''Severable:'''
*'''Severable:''' If checked, the limb is severable at the Part Node.
**'''Explosion Type:'''
**'''Explosion Type:'''  
**'''Generic Debris:'''
**'''Generic Debris:'''
**'''Debris Scale:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
**'''Decal Count:'''
*'''Explodable:'''
*'''Explodable:''' If checked, the limb has multiple nodes used for explosions to create a gory effect.
**'''Explosion Chance%:'''
**'''Explosion Chance%:'''
**'''Absolute:'''
**'''Absolute:'''
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**'''Decal Count:'''
**'''Decal Count:'''
**'''Blood Impact Material Type:'''
**'''Blood Impact Material Type:'''
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Actor]]