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| ==Overview==
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| [[:Category:Dialogue|Dialogue]] is any text that is spoken in the game. In the Creation Kit, all dialogue is organized into [[:Category:Quests|Quests]]. Some Quests exist solely for the purpose of containing dialogue (such as DialogueWhiterun), while others include both quest and dialogue content. Note that a [[:Category:Quest|Quest]] must be running in order for any of its Dialogue to be used.
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| Nine of the tabs in the [[Category:Quests|Quest Form]] allow you to create, view, and modify dialogue. They are:
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| * '''[[Dialogue Views Tab]]:''' Displays [[Player Dialogue]] in a graph view for easy editing. This is the primary way to create and edit dialogue.
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| * '''[[Player Dialogue Tab]]:''' Displays [[Player Dialogue]] in a [[Branch]]/[[Topic]]/[[Topic Info|Info]] view.
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| * '''Favor Dialogue:''' Not used.
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| * '''[[Scenes Tab]]:''' Allows you to edit [[Scenes]], which can include a combination of [[:Category:Packages|Actions]] and Dialogue.
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| * '''[[Combat Tab]]:''' [[Topic|Topics]] related to Combat Events (Attack lines, Flee lines, Taunts).
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| * '''[[Detection Tab]]:''' [[Topic|Topics]] related to Detection Events and transitions (Alerts, Search lines).
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| * '''Service Tab:''' Not used.
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| * '''[[Misc Tab]]:''' Other [[Topic|Topics]], including Hellos, Goodbyes, and [[SharedInfo|SharedInfos]].
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| All of these tabs share the same underlying concepts (like [[Dialogue Branch|Branches]], [[Topic|Topics]], and [[Topic Info|Infos]]), and many share a similar interface. In general, dialogue is organized into:
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| * [[Dialogue Branch|Branches]], which contain collections of [[Topic|Topics]]. Branches represent a 'thread' of the conversation, giving the dialogue system a place to start and a chain of [[Topic|Topics]] to follow from there.
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| * [[Topic|Topics]], which are stacks of [[Topic Info|Infos]]. Much of the time, they contain exactly one [[Topic Info|Info]], but they can have more. The first [[Topic Info|Info]] whose conditions are satisfied will be used.
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| * [[Topic Info|Infos]], which represent one or more lines of dialogue to be spoken.
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| For an introduction to the Dialogue System, see [[Bethesda_Tutorial_Dialogue|Bethesda Tutorial: Dialogue]].
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| [[Category:Game Systems]]
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| [[Category:Quests]]
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| [[Category:Character]]
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