Editing Category:Editor Interface
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The [[Creation Kit]] is the primary tool for creating and editing [[Data File]]s. | The [[Creation Kit]] is the primary tool for creating and editing [[Data File]]s. | ||
Here you can find information about all the windows and dialogs you may encounter while using the toolset. | Here you can find information about all the windows and dialogs you may encounter while using the toolset. | ||
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[[File:CreationKit Editor.png|600px]] | [[File:CreationKit Editor.png|600px]] | ||
= | = File Menu = | ||
A menu bar that displays commands and options from a drop-down menu. | |||
The file menu is located in the upper left hand corner of the [[Creation Kit]] and is used for managing loaded data files (.ESMs and .ESPs), importing/exporting of data, checking data validity and managing [[Archive File]]s. | |||
== File == | == File == | ||
This menu | This menu has options for loading and saving your plugin, as well as exporting and importing data. It also contains the preferences link. | ||
*'''Data...:''' Opens the [[Data Window]]. | *'''Data...:''' Opens the [[Data Window]]. | ||
*'''Save:''' Saves any changes you've made to the current ''Active'' file. If you haven't specified an ''Active'' file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plugin file (FILENAME.esp) based on the current master file. | *'''Save:''' Saves any changes you've made to the current ''Active'' file. If you haven't specified an ''Active'' file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plugin file (FILENAME.esp) based on the current master file. | ||
**Note: Plugin files cannot contain any reserved characters, such as "(" or ")", or when attempting to select them the loader will not recognize them as valid plugins. To remove this error, simply rename the plugin to not contain reserved characters. | **Note: Plugin files cannot contain any reserved characters, such as "(" or ")", or when attempting to select them the loader will not recognize them as valid plugins. To remove this error, simply rename the plugin to not contain reserved characters. | ||
*'''Save and Push Plugin to PC:''' | *'''Save and Push Plugin to PC:''' | ||
*'''Import/Export:''' Allows you to export data into tab delimited text files. Used for localization during development. | *'''Import/Export:''' Allows you to export data into tab delimited text files. Used for localization during development. | ||
*'''Preferences:''' Allows you to set [[Preference]]s for various aspects of the editor. These preferences mainly having to do with the [[Render Window]]. | *'''Preferences:''' Allows you to set [[Preference]]s for various aspects of the editor. These preferences mainly having to do with the [[Render Window]]. | ||
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*'''Logout:''' Logs the editor out of any logged in Bethesda.net accounts. | *'''Logout:''' Logs the editor out of any logged in Bethesda.net accounts. | ||
*'''Exit:''' Closes the editor. If you have made any changes since your last save, you will be prompted to save before exiting. | *'''Exit:''' Closes the editor. If you have made any changes since your last save, you will be prompted to save before exiting. | ||
== Edit == | == Edit == | ||
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]]. | Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]]. | ||
*'''<span id="Undo">Undo</span>:''' Negates the last action taken in the [[Render Window]]. For example, an object that had just been moved will be returned to its prior location. | |||
*''' | *'''Redo:''' Re-applies an action undone with the [[#Undo]] action. | ||
*'''Redo:''' Re-applies an action undone with the | |||
*'''Cut Render:''' Removes any selected references from the [[Render Window]]. | *'''Cut Render:''' Removes any selected references from the [[Render Window]]. | ||
*'''Copy Render:''' Copies any currently selected references in the [[Render Window]]. Note that relative position and orientation will be maintained. | *'''Copy Render:''' Copies any currently selected references in the [[Render Window]]. Note that relative position and orientation will be maintained. | ||
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*'''Duplicate:''' Create a new version of any currently selected references in the same location as the original. The newly created reference is immediately selected. | *'''Duplicate:''' Create a new version of any currently selected references in the same location as the original. The newly created reference is immediately selected. | ||
*'''Search & Replace...:''' Opens the [[Search & Replace]] window. | *'''Search & Replace...:''' Opens the [[Search & Replace]] window. | ||
*'''Find Text:''' Opens the [[Text Search]] window. | *'''Find Text:''' Opens the [[Text Search]] window. | ||
*'''Render Window Hotkeys:''' Opens the [[Render Window Hotkeys]] dialog. Shows a listing of all [[Render Window]] commands and their associated hotkeys. | *'''Render Window Hotkeys:''' Opens the [[Render Window Hotkeys]] dialog. Shows a listing of all [[Render Window]] commands and their associated hotkeys. | ||
*'''Render Window Picking Preferences:''' Allows the user to select what types of objects can be picked in the [[Render Window]]. | *'''Render Window Picking Preferences:''' Allows the user to select what types of objects can be picked in the [[Render Window]]. | ||
== View == | == View == | ||
Options here largely control how the | Options here largely control how the Render Window behaves, and will be useful during more complex tasks. | ||
*'''Toolbar:''' Toggles the Toolbar at the top of the screen. | |||
*'''Toolbar:''' Toggles the | *'''Statusbar:''' Toggles the Statusbar at the bottom of the screen. | ||
*'''Statusbar:''' Toggles the | |||
*'''Object Window:''' Toggles the [[Object Window]]. | *'''Object Window:''' Toggles the [[Object Window]]. | ||
*'''Cell View Window:''' Toggles the [[Cell View Window]]. | *'''Cell View Window:''' Toggles the [[Cell View Window]]. | ||
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*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]]. | *'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]]. | ||
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s. | *'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s. | ||
*'''Layers...:''' | *'''Layers...:''' | ||
*'''Material Palette:''' | *'''Material Palette:''' | ||
*'''Object Window Layouts:''' | *'''Object Window Layouts:''' | ||
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]]. | *'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]]. | ||
*'''Markers:''' Toggles markers in the [[Render Window]]. | *'''Markers:''' Toggles markers in the [[Render Window]]. | ||
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*'''Warnings:''' Opens the [[Warnings]] window. | *'''Warnings:''' Opens the [[Warnings]] window. | ||
*'''Properties:''' Opens the [[Properties]] window. | *'''Properties:''' Opens the [[Properties]] window. | ||
== World == | == World == | ||
This menu collects many tools for manipulating aspects of the game world. | This menu collects many tools for manipulating aspects of the game world. | ||
*'''World Spaces...:''' | *'''World Spaces...:''' | ||
*'''Regions:''' | *'''Regions:''' | ||
*'''Cells:''' | *'''Cells:''' | ||
*'''World LOD...:''' | *'''World LOD...:''' | ||
*'''World Testing And Reports:''' | *'''World Testing And Reports:''' | ||
**'''Test Models:''' | **'''Test Models:''' | ||
**'''Test Icons/Textures:''' | **'''Test Icons/Textures:''' | ||
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*'''View Render Test Failures...:''' | *'''View Render Test Failures...:''' | ||
*'''View BetaComment Data...:''' | *'''View BetaComment Data...:''' | ||
*'''Run Havok Sim:''' | *'''Run Havok Sim:''' | ||
*'''Update Lighting and Effects:''' | *'''Update Lighting and Effects:''' | ||
*'''Landscape Editing:''' | *'''Landscape Editing:''' | ||
*'''Landscape Editing:''' | |||
*'''Object Palette Editing:''' | *'''Object Palette Editing:''' | ||
*'''Heightmap Autopaint:''' | *'''Heightmap Autopaint:''' | ||
*'''Heightmap Import:''' | *'''Heightmap Import:''' | ||
*'''Create Local Maps:''' | *'''Create Local Maps:''' | ||
*'''Validate room/portal alignment:''' | *'''Validate room/portal alignment:''' | ||
*'''Align tangent space ay NIF intersection:''' | *'''Align tangent space ay NIF intersection:''' | ||
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== NavMesh == | == NavMesh == | ||
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment. | Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment. This menu holds our various tools for creating and manipulating this valuable functionality. | ||
This menu holds our various tools for creating and manipulating this valuable functionality. | |||
*'''Generation:''' | *'''Generation:''' | ||
**'''Havok-Based Generation:''' | **'''Havok-Based Generation:''' | ||
**'''Recast-Based Generation:''' | **'''Recast-Based Generation:''' | ||
**'''Advanced:''' | **'''Advanced:''' | ||
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*'''Check NavMeshes:''' | *'''Check NavMeshes:''' | ||
*'''Finalize Cell NavMeshes:''' | *'''Finalize Cell NavMeshes:''' | ||
*'''Find Cover Edges:''' | *'''Find Cover Edges:''' | ||
*'''Precut All Scrappables:''' | *'''Precut All Scrappables:''' | ||
*'''Link All Scrappables:''' | *'''Link All Scrappables:''' | ||
*'''Create Precuts for Selection:''' | *'''Create Precuts for Selection:''' | ||
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== Visibility == | == Visibility == | ||
*'''Generate Visibility for Current Cell:''' | |||
*'''Generate Visibility for All Loaded Cells:''' | |||
*'''Generate Visibility for Current Cell:''' | *'''Generate Precombined Visibility for Current Cell:''' | ||
*'''Generate Visibility for All Loaded Cells:''' | *'''Generate Precombined Visibility for All Loaded Cells:''' | ||
*'''Generate Precombined Visibility for Current Cell:''' | |||
*'''Generate Precombined Visibility for All Loaded Cells:''' | |||
== Character == | == Character == | ||
These tools are mostly for the manipulation of character behavior. | These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial. | ||
*'''Filtered Dialogue...:''' | *'''Filtered Dialogue...:''' | ||
*'''Export Relationship Data:''' | *'''Export Relationship Data:''' | ||
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*'''Quest Voice Asset Totals:''' | *'''Quest Voice Asset Totals:''' | ||
*'''Update NPC Body Tint Colors:''' | *'''Update NPC Body Tint Colors:''' | ||
*'''Update FaceBones Model Availability:''' | *'''Update FaceBones Model Availability:''' | ||
*'''Edit Player Dialogue:''' | *'''Edit Player Dialogue:''' | ||
*'''Quest Aliases:''' | *'''Quest Aliases:''' | ||
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== Gameplay == | == Gameplay == | ||
These advanced settings can have game-wide effects. | These advanced settings can have game-wide effects and are also beyond the scope of this tutorial. | ||
*'''Settings:''' | *'''Settings:''' | ||
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]]. | *'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]]. | ||
*'''Compile Papyrus Scripts...:''' | *'''Compile Papyrus Scripts...:''' | ||
*'''Migrate Papyrus Property Data...:''' | *'''Migrate Papyrus Property Data...:''' | ||
*'''Animations:''' | *'''Animations:''' | ||
*'''Facial Animation...:''' | *'''Facial Animation...:''' | ||
*'''Animation Sound Tag Overrides...:''' | *'''Animation Sound Tag Overrides...:''' | ||
*'''Camera Paths:''' | *'''Camera Paths:''' | ||
*'''Default Objects...:''' | *'''Default Objects...:''' | ||
*'''Validate Forms:''' | *'''Validate Forms:''' | ||
== Help == | == Help == | ||
Simple version information and a link to this wiki! | Simple version information and a link to this wiki! | ||
*'''Contents:''' | *'''Contents:''' | ||
*'''About:''' | *'''About:''' | ||
= Toolbar = | |||
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus. | |||
*'''Load Master/Plugin Files:''' | |||
*'''Save Plugin:''' | |||
*'''Save Plugin, then hot-load it into game on PC:''' | |||
*'''Go to Selection on PC:''' | |||
*'''Preferences:''' | |||
*'''Open Material Editor:''' | |||
*'''Undo:''' | |||
*'''Redo:''' | |||
*'''Snap to Grid:''' | |||
*'''Snap to Angle:''' | |||
*'''Snap to Connect Points:''' | |||
*'''Toggle Local/Global Translation:''' | |||
*'''World (Heightmap) Editing:''' | |||
*'''Landscape Editing:''' | |||
*'''Run Havok Sim:''' | |||
*'''Animate Lights and Effects:''' | |||
*'''Toggle Lights:''' | |||
*'''Toggle Sky:''' | |||
*'''Toggle Grass:''' | |||
*'''Force render window weather:''' | |||
*'''Open Filtered Dialogue Window:''' | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] |