Difference between revisions of "Category:Editor Interface"

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imported>Qazaaq
imported>Qazaaq
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= File Menu =
= File Menu =
A menu bar that displays commands and options from a drop-down menu.
A menu bar that displays commands and options from a drop-down menu.
The file menu is located in the upper left hand corner of the [[Creation Kit]] and is used for managing loaded data files (.ESMs and .ESPs), importing/exporting of data, checking data validity and managing [[Archive File]]s.
The file menu is located in the upper left hand corner of the [[Creation Kit]].
This menu is used for managing loaded [[Data File]]s (.ESMs and .ESPs), importing/exporting of data, checking data validity and managing [[Archive File]]s.


== File ==
== File ==
This menu has options for loading and saving your plugin, as well as exporting and importing data. It also contains the preferences link.
This menu has options for loading and saving your plugin, as well as exporting and importing data.
It also contains the preferences window.
*'''Data...:''' Opens the [[Data Window]].
*'''Data...:''' Opens the [[Data Window]].
*'''Save:''' Saves any changes you've made to the current ''Active'' file. If you haven't specified an ''Active'' file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plugin file (FILENAME.esp) based on the current master file.
*'''Save:''' Saves any changes you've made to the current ''Active'' file. If you haven't specified an ''Active'' file in the [[Data Window]], you will be prompted for a new filename to save your changes to. All changes will be saved to a plugin file (FILENAME.esp) based on the current master file.
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== Edit ==
== Edit ==
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]].
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via [[Creation Kit Interface Cheat Sheet]].
*'''<span id="Undo">Undo</span>:''' Negates the last action taken in the [[Render Window]]. For example, an object that had just been moved will be returned to its prior location.
*'''{{Anchor|Undo}}  <span id="Undo">Undo</span>:''' Negates the last action taken in the [[Render Window]]. For example, an object that had just been moved will be returned to its prior location.
*'''Redo:''' Re-applies an action undone with the [[#Undo]] action.
*'''Redo:''' Re-applies an action undone with the ''Undo'' action.
*'''Cut Render:''' Removes any selected references from the [[Render Window]].
*'''Cut Render:''' Removes any selected references from the [[Render Window]].
*'''Copy Render:''' Copies any currently selected references in the [[Render Window]]. Note that relative position and orientation will be maintained.
*'''Copy Render:''' Copies any currently selected references in the [[Render Window]]. Note that relative position and orientation will be maintained.
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*'''Duplicate:''' Create a new version of any currently selected references in the same location as the original. The newly created reference is immediately selected.
*'''Duplicate:''' Create a new version of any currently selected references in the same location as the original. The newly created reference is immediately selected.
*'''Search & Replace...:''' Opens the [[Search & Replace]] window.
*'''Search & Replace...:''' Opens the [[Search & Replace]] window.
*'''Find Text:''' Opens the [[Text Search]] window.  
*'''Find Text:''' Opens the [[Text Search]] window.
*'''Render Window Hotkeys:''' Opens the [[Render Window Hotkeys]] dialog. Shows a listing of all [[Render Window]] commands and their associated hotkeys.
*'''Render Window Hotkeys:''' Opens the [[Render Window Hotkeys]] dialog. Shows a listing of all [[Render Window]] commands and their associated hotkeys.
*'''Render Window Picking Preferences:''' Allows the user to select what types of objects can be picked in the [[Render Window]].
*'''Render Window Picking Preferences:''' Allows the user to select what types of objects can be picked in the [[Render Window]].
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*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]].
*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]].
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s.
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s.
*'''Layers...:'''  
*'''Layers...:'''
*'''Material Palette:'''
*'''Material Palette:'''
*'''Object Window Layouts:'''  
*'''Object Window Layouts:'''
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]].
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]].
*'''Markers:''' Toggles markers in the [[Render Window]].
*'''Markers:''' Toggles markers in the [[Render Window]].
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== World ==
== World ==
This menu collects many tools for manipulating aspects of the game world.
This menu collects many tools for manipulating aspects of the game world.
*'''World Spaces...:'''
*'''World Spaces...:''' Opens the [[WorldSpace]] window.
*'''Regions:'''
*'''Regions:''' Opens the [[Region]] window.
*'''Cells:'''
*'''Cells:''' Opens the [[Cell]] window.
*'''World LOD...:'''
*'''World LOD...:''' Used for generating LOD [[Model File]]s for [[WorldSpace]]s.
*'''World Testing And Reports:'''
*'''World Testing And Reports:''' Brings up the World Testing sub-menu .
**'''Test Models:'''
**'''Test Models:'''
**'''Test Icons/Textures:'''
**'''Test Icons/Textures:'''
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*'''View Render Test Failures...:'''
*'''View Render Test Failures...:'''
*'''View BetaComment Data...:'''
*'''View BetaComment Data...:'''
*'''Run Havok Sim:'''
*'''Run Havok Sim:''' Toggles Havok physics, lighting, and vfx simulation in the [[Render Window]].
*'''Update Lighting and Effects:'''
*'''Update Lighting and Effects:''' Toggles Havok lighting and vfx simulation only. Unlike ''Run Havok Sim'', objects and [[Actor]]s will not settle while this mode is on.
*'''Landscape Editing:'''
*'''Landscape Editing:''' Used to edit the local landscape in the [[Render Window]].
*'''Landscape Editing:'''
*'''Object Palette Editing:'''
*'''Object Palette Editing:'''
*'''Heightmap Autopaint:'''
*'''Heightmap Autopaint:'''
*'''Heightmap Import:'''
*'''Heightmap Import:'''
*'''Create Local Maps:'''
*'''Create Local Maps:''' This allows local maps to be exported from the [[Creation Kit]]. It is not used in creating the local maps seen in game which are automatically generated based on level geometry. This also cannot be used to import a map in place of the generated map.
*'''Validate room/portal alignment:'''
*'''Validate room/portal alignment:'''
*'''Align tangent space ay NIF intersection:'''
*'''Align tangent space ay NIF intersection:'''
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== NavMesh ==
== NavMesh ==
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment. This menu holds our various tools for creating and manipulating this valuable functionality.
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment.
This menu holds our various tools for creating and manipulating this valuable functionality.
*'''Generation:'''
*'''Generation:'''
**'''Havok-Based Generation:'''
**'''Havok-Based Generation:'''
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== Character ==
== Character ==
These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial.
These tools are mostly for the manipulation of character behavior.
*'''Filtered Dialogue...:'''
*'''Filtered Dialogue...:'''
*'''Export Relationship Data:'''
*'''Export Relationship Data:'''
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== Gameplay ==
== Gameplay ==
These advanced settings can have game-wide effects and are also beyond the scope of this tutorial.
These advanced settings can have game-wide effects.
*'''Settings:'''
*'''Settings:'''
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
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*'''Force render window weather:'''
*'''Force render window weather:'''
*'''Open Filtered Dialogue Window:'''
*'''Open Filtered Dialogue Window:'''
= Statusbar =




[[Category:Editor Reference]]
[[Category:Editor Reference]]
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