Difference between revisions of "Category:Editor Interface"

3,061 bytes added ,  07:12, 12 October 2023
Filled in a few blanks. Visibility done and Linked to Precombined References Page. Gameplay is nearly done.
imported>Qazaaq
(removed inaccurate flag, fixed links, and moved toolbar section to the top)
(Filled in a few blanks. Visibility done and Linked to Precombined References Page. Gameplay is nearly done.)
 
Line 14: Line 14:
*[[File:Data File Save - Hotload PC Icon.png]] [[File:Data File Save - Hotload Xbox Icon.png]] [[File:Data File Save - Hotload Playstation Icon.png]] '''Save Plugin, then hot-load it into game on (PC, Xbox, Playstation):'''
*[[File:Data File Save - Hotload PC Icon.png]] [[File:Data File Save - Hotload Xbox Icon.png]] [[File:Data File Save - Hotload Playstation Icon.png]] '''Save Plugin, then hot-load it into game on (PC, Xbox, Playstation):'''
*[[File:Go To Selection - PC.png]] [[File:Go To Selection - Xbox.png]] '''Go to Selection on (PC, Xbox):'''
*[[File:Go To Selection - PC.png]] [[File:Go To Selection - Xbox.png]] '''Go to Selection on (PC, Xbox):'''
*[[File:Preferences Icon.png]] '''Preferences:'''
*[[File:Preferences Icon.png]] '''Preferences:''' Updates CreationKitPrefs.ini with user preferences.
*[[File:Material Editor Icon.png]] '''Open Material Editor:'''
*[[File:Material Editor Icon.png]] '''Open Material Editor:''' ''Website this links to is currently defunct. All JQuery files for it are located within Tools folder.'' Material files can be built with 3DS Max Slate Material Editor or with Community-Created Third Party Tools.
*[[File:Edit Undo Icon.png]] '''Undo:'''
*[[File:Edit Undo Icon.png]] '''Undo:''' Used to undo last command. There are certain commands that cannot be undone.
*[[File:Edit Redo Icon.png]] '''Redo:'''
*[[File:Edit Redo Icon.png]] '''Redo:''' Used to redo last command undone. There are certain commands that cannot be redone.
*[[File:Snap To Grid Icon.png]] '''Snap to Grid:'''
*[[File:Snap To Grid Icon.png]] '''Snap to Grid:''' Grids determined by Preferences. Default is 64 units. Settings with values of 2 and 4 seem to work best for precision placement for beginners. You will need to find your favorite way of moving things around in the Render Window.
*[[File:Snap To Angle Icon.png]] '''Snap to Angle:'''
*[[File:Snap To Angle Icon.png]] '''Snap to Angle:''' Angles determined by Preferences.
*[[File:Snap To Connect Points Icon.png]] '''Snap to Connect Points:'''
*[[File:Snap To Connect Points Icon.png]] '''Snap to Connect Points:''' Snaps to Workshop Connect Points on model.
*[[File:Toggle Local Global Translation Icon.png]] '''Toggle Local/Global Translation:'''
*[[File:Toggle Local Global Translation Icon.png]] '''Toggle Local/Global Translation:''' Toggles Local/Global Translation of Gizmos in the Render Window. (Especially helpful in the Commonwealth where the local axis is off-center.)
*[[File:World Heightmap Editing Icon.png]] '''World (Heightmap) Editing:'''
*[[File:World Heightmap Editing Icon.png]] '''World (Heightmap) Editing:'''
*[[File:Landscape Editing Icon.png]] '''Landscape Editing:'''
*[[File:Landscape Editing Icon.png]] '''Landscape Editing:'''
*[[File:Run Havok Sim Icon.png]] '''Run Havok Sim:'''
*[[File:Run Havok Sim Icon.png]] '''Run Havok Sim:''' Toggle to examine ragdoll behavior of clutter or dead bodies.
*[[File:Animate Lights and Effects Icon.png]] '''Animate Lights and Effects:'''
*[[File:Animate Lights and Effects Icon.png]] '''Animate Lights and Effects:''' Toggle to examine effects in Render Window.
*[[File:Toggle Lights Icon.png]] '''Toggle Lights:'''
*[[File:Toggle Lights Icon.png]] '''Toggle Lights:''' Toggles placed lights on or off.
*[[File:Toggle Sky Icon.png]] '''Toggle Sky:'''
*[[File:Toggle Sky Icon.png]] '''Toggle Sky:''' Toggles sky cell visibility.
*[[File:Toggle Grass Icon.png]] '''Toggle Grass:'''
*[[File:Toggle Grass Icon.png]] '''Toggle Grass:''' Toggles visibility of grass.
*[[File:Force Render Window Weather Icon.png]] '''Force render window weather:'''
*[[File:Force Render Window Weather Icon.png]] '''Force render window weather:'''
*[[File:Open Filtered Dialogue Window Icon.png]] '''Open Filtered Dialogue Window:'''
*[[File:Open Filtered Dialogue Window Icon.png]] '''Open Filtered Dialogue Window:'''
*[[File:NavMesh Mode Icon.png]] '''NavMesh Mode:'''
*[[File:NavMesh Mode Icon.png]] '''NavMesh Mode:'''
*[[File:Set Up Default Lights Icon.png]] '''Set Up Default Lights:''' Sets up 4 defaultLight objects around the area which can be deleted if necessary.
*[[File:Set Up Default Lights Icon.png]] '''Set Up Default Lights:''' Sets up 4 defaultLight objects around the area which can be deleted if necessary.
*[[File:Create Trigger Icon.png]] '''Create Trigger:'''
*[[File:Create Trigger Icon.png]] '''Create Trigger:''' Creates Trigger volume
*[[File:Create a Multibound Cube Icon.png]] '''Create a Multibound Cube:'''
*[[File:Create a Multibound Cube Icon.png]] '''Create a Multibound Cube:'''
*[[File:Create a Multibound Sphere Icon.png]] '''Create a Multibound Sphere:'''
*[[File:Create a Multibound Sphere Icon.png]] '''Create a Multibound Sphere:'''
Line 47: Line 47:
*[[File:Create a Sound Emitter Icon.png]] '''Create a Sound Emitter:'''
*[[File:Create a Sound Emitter Icon.png]] '''Create a Sound Emitter:'''
*[[File:Create an Acoustic Space Icon.png]] '''Create an Acoustic Space:'''
*[[File:Create an Acoustic Space Icon.png]] '''Create an Acoustic Space:'''
*[[File:Create a Box Light Icon.png]] '''Create a Box Light:'''
*[[File:Create a Box Light Icon.png]] '''Create a Box Light:''' Creates a Light Box for single placed light object to keep light from passing through walls.
*[[File:Create a Collision Plane Icon.png]] '''Create a Collision Plane:'''
*[[File:Create a Collision Plane Icon.png]] '''Create a Collision Plane:'''
*[[File:Create a Collision Cube Icon.png]] '''Create a Collision Cube:'''
*[[File:Create a Collision Cube Icon.png]] '''Create a Collision Cube:'''
Line 117: Line 117:
*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]].
*'''Show/Hide Window:''' Displays a set of checkboxes to toggle elements in the [[Render Window]].
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s.
*'''Reference Batch Action Window:''' Enables data changes to a collection of [[Reference]]s.
*'''Layers...:'''
*'''Layers...:''' Displays a window to show the individual [[Layers]] of the Render Window to keep workspace neat and to avoid accidental breakage of precomputed Visibility while working in the Render Window.
*'''Material Palette:'''
*'''Material Palette:'''
*'''Object Window Layouts:'''
*'''Object Window Layouts:''' User-customized colors for organizing workflow
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]].
*'''Current Cell Only:''' Displays only the navmesh of the [[Cell]] in focus. Only functions when editing [[Navmesh]].
*'''Markers:''' Toggles markers in the [[Render Window]].
*'''Markers:''' Toggles markers in the [[Render Window]].
Line 194: Line 194:
This menu holds our various tools for creating and manipulating this valuable functionality.
This menu holds our various tools for creating and manipulating this valuable functionality.
*'''Generation:'''
*'''Generation:'''
**'''Havok-Based Generation:'''
**'''Havok-Based Generation:''' Opens window to auto-generate navmesh based on Havok collision data.
**'''Recast-Based Generation:'''
**'''Recast-Based Generation:'''
**'''Advanced:'''
**'''Advanced:'''
Line 200: Line 200:
*'''Check NavMeshes:'''
*'''Check NavMeshes:'''
*'''Finalize Cell NavMeshes:'''
*'''Finalize Cell NavMeshes:'''
*'''Find Cover Edges:'''
*'''Find Cover Edges:''' Finds suitable cover edges for AI seeking cover during combat.
*'''Precut All Scrappables:'''
*'''Precut All Scrappables:''' Adds navcuts around all scrappable objects in cell so that AI can continue to navigate after objects are scrapped.
*'''Link All Scrappables:'''
*'''Link All Scrappables:'''
*'''Create Precuts for Selection:'''
*'''Create Precuts for Selection:'''
Line 246: Line 246:


== Visibility ==
== Visibility ==
*'''Generate Visibility for Current Cell:'''
These settings are for generating [[Precombined References]].
*'''Generate Visibility for All Loaded Cells:'''
 
*'''Generate Precombined Visibility for Current Cell:'''
*'''Generate Visibility for Current Cell:''' Precomputes the Visibility for cell currently loaded in Render Window.
*'''Generate Precombined Visibility for All Loaded Cells:'''
*'''Generate Visibility for All Loaded Cells:''' Precomputes the Visibility for all cells currently loaded in Render Window. Amount of cells determined by '''Preferences''' UGridsToLoad.
*'''Generate Precombined Visibility for Current Cell:''' Precomputes Visibility and Precombines geometry based on that Visibility computation for cell currently loaded in Render Window.
*'''Generate Precombined Visibility for All Loaded Cells:''' Precomputes Visibility and Precombines geometry based on that Visibility computation for all cells currently loaded in Render Window. Amount of cells determined by '''Preferences''' UGridsToLoad.


== Character ==
== Character ==
Line 260: Line 262:
*'''Quest Voice Asset Totals:'''
*'''Quest Voice Asset Totals:'''
*'''Update NPC Body Tint Colors:'''
*'''Update NPC Body Tint Colors:'''
*'''Update FaceBones Model Availability:'''
*'''Update FaceBones Model Availability:''' Batch updater for Facebone Models to adjust faceware to fit non-default faces. (All models must already be archived in BA2)
*'''Edit Player Dialogue:'''
*'''Edit Player Dialogue:'''
*'''Quest Aliases:'''
*'''Quest Aliases:'''
Line 267: Line 269:
== Gameplay ==
== Gameplay ==
These advanced settings can have game-wide effects.
These advanced settings can have game-wide effects.
*'''Settings:'''
*'''Settings:''' All adjustable Gameplay Settings for the game.
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
*'''Papyrus Script Manager:''' Opens the [[Papyrus Manager Window]].
*'''Compile Papyrus Scripts...:'''
*'''Compile Papyrus Scripts...:''' Compiles any script in the Scripts/User/Source folder
*'''Migrate Papyrus Property Data...:'''
*'''Migrate Papyrus Property Data...:'''
*'''Animations:'''
*'''Animations:''' Opens Behavior Graphs window for all animated Actors.
*'''Facial Animation...:'''
*'''Facial Animation...:'''
*'''Animation Sound Tag Overrides...:'''
*'''Animation Sound Tag Overrides...:''' Animation Sound Tag Information as listed on the Havok Behavior file can be overridden on this Window.
*'''Camera Paths:'''
*'''Camera Paths:''' Stack of all available Camera Paths for setting conditional data. (Camera Shots set up via [[CameraShot]] under SpecialEffect in Object Window)
*'''Default Objects...:'''
*'''Default Objects...:''' List of Default Objects. This list is mostly obsolete for Fallout 4. See DefaultObject under Miscellaneous in Object Window. User cannot add new Default Objects.
*'''Validate Forms:'''
*'''Validate Forms:''' Validates all forms in currently loaded plugin. Useful for checking for potential warnings and errors.


== Help ==
== Help ==