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| A reference of all the game files and directories that may be encountered while using Fallout 4 and the [[Creation Kit]].
| | [[Category:Editor Reference]] |
| This reference will explain their uses, differences, and importance to making mods.
| | The game loads many kinds of file from its data folder during runtime. The most notable are the following. |
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| == Data ==
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| Fallout 4 and the [[Creation Kit]] will load file assets from the ''Data'' directory, located <code>...\Steam\SteamApps\common\Fallout 4\Data\</code>.
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| The game will load [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s from this folder. | |
| With the [[Enable Loose Files]] configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.
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| '''Directories'''
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| *<code>...\Fallout 4\Data\</code>: Loads [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s.
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| *<code>...\Fallout 4\Data\Interface\</code>: Loads [[Interface File]]s for Fallout 4.
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| *<code>...\Fallout 4\Data\Layouts\</code>: Loads window presets for the [[Creation Kit]].
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| *<code>...\Fallout 4\Data\LSData\</code>: Loads lip sync data for the [[Creation Kit]].
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| *<code>...\Fallout 4\Data\Materials\</code>: Loads [[Material File]]s for Fallout 4.
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| *<code>...\Fallout 4\Data\Meshes\</code>: Loads [[Model File]]s for Fallout 4.
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| *<code>...\Fallout 4\Data\Programs\</code>: Loads [[Interface File]]s for [[Holotape]]s which are a ''Program''.
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| *<code>...\Fallout 4\Data\Scripts\</code>: Loads [[Script File]]s
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| *<code>...\Fallout 4\Data\Sound\</code>: Loads [[Sound File]]s for Fallout 4.
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| *<code>...\Fallout 4\Data\Textures\</code>: Loads [[Texture File]]s for Fallout 4.
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| *<code>...\Fallout 4\Data\Video\</code>: Loads [[Video File]]s for Fallout 4.
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| == User ==
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| Fallout 4 and the [[Creation Kit]] will store various application settings in your [https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile]
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| This is typically located <code>C:\Users\<USERNAME>\...</code>.
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| There, you see folders such as ''Desktop'', ''Downloads'', ''Documents'', ''Music'', and ''Pictures''.
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| '''Directories'''
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| *<code>C:\Users\<USERNAME>\AppData\Local\Fallout4\..</code>: Application settings related to ''Load Order'' and activated ''DLC''. Used by Fallout 4 and the [[Creation Kit]].
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| *<code>C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...</code>: Used by the [[Creation Kit]] to write temporary files for compiling [[Papyrus]] scripts.
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| *<code>C:\Users\<USERNAME>\Documents\My Games\Fallout4\...</code>:
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| == Assets ==
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| Between runtime and authortime, the game uses many kinds of files. The following asset types have details.
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| *[[Data File]] | | *[[Data File]] |
| *[[Archive File]] | | *[[Archive File]] |
| *[[String File]] | | *[[Mesh File]] |
| *[[Initialization File]]
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| *[[Text File]]
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| *[[Sound File]]
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| *[[Model File]]
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| *[[Texture File]] | | *[[Texture File]] |
| *[[Material File]] | | *[[Flash File]] |
| *[[Script File]]
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| *[[Interface File]]
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| *[[Video File]]
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| == See Also ==
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| *[[Enable Loose Files]]
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| *[[Tooling Reference]]
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| *[[Editor Reference]]
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| *[https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile]
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| [[Category:Editor Reference]]
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