Difference between revisions of "Category:Game Files"

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A reference of all the game files and directories that may be encountered while using Fallout 4 and the [[Creation Kit]].
This reference will explain their uses, differences, and importance to making mods.
== Data ==
Fallout 4 and the [[Creation Kit]] will load file assets from the ''Data'' directory, located <code>...\Steam\SteamApps\common\Fallout 4\Data\</code>.
The game will load [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s from this folder.
With the [[Enable Loose Files]] configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.
'''Directories'''
*<code>...\Fallout 4\Data\</code>: Loads [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s.
*<code>...\Fallout 4\Data\Interface\</code>: Loads [[Interface File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Layouts\</code>: Loads window presets for the [[Creation Kit]].
*<code>...\Fallout 4\Data\LSData\</code>: Loads lip sync data for the [[Creation Kit]].
*<code>...\Fallout 4\Data\Materials\</code>: Loads [[Material File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Meshes\</code>: Loads [[Model File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Programs\</code>: Loads [[Interface File]]s for [[Holotape]]s which are a ''Program''.
*<code>...\Fallout 4\Data\Scripts\</code>: Loads [[Script File]]s
*<code>...\Fallout 4\Data\Sound\</code>: Loads [[Sound File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Textures\</code>: Loads [[Texture File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Video\</code>: Loads [[Video File]]s for Fallout 4.
== User ==
Fallout 4 and the [[Creation Kit]] will store various application settings in your [https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile]
This is typically located <code>C:\Users\<USERNAME>\...</code>.
There, you see folders such as ''Desktop'', ''Downloads'', ''Documents'', ''Music'', and ''Pictures''.
'''Directories'''
*<code>C:\Users\<USERNAME>\AppData\Local\Fallout4\..</code>: Application settings related to ''Load Order'' and activated ''DLC''. Used by Fallout 4 and the [[Creation Kit]].
*<code>C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...</code>:  Used by the [[Creation Kit]] to write temporary files for compiling [[Papyrus]] scripts.
*<code>C:\Users\<USERNAME>\Documents\My Games\Fallout4\...</code>:
== Assets ==
Between runtime and authortime, the game uses many kinds of files. The following asset types have details.
*[[Data File]]
*[[Archive File]]
*[[String File]]
*[[Initialization File]]
*[[Text File]]
*[[Sound File]]
*[[Model File]]
*[[Texture File]]
*[[Material File]]
*[[Script File]]
*[[Interface File]]
*[[Video File]]
== See Also ==
*[[Enable Loose Files]]
*[[Tooling Reference]]
*[[Editor Reference]]
*[https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile]
[[Category:Editor Reference]]
[[Category:Editor Reference]]
The game loads many kinds of file from its data folder during runtime. The most notable are the following.
[Data File]
[Archive File]
[Mesh File]
[Texture File]
[Flash File]
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