Difference between revisions of "Category:Game Files"
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[[ | A reference of all the game files and directories that may be encountered while using Fallout 4 and the [[Creation Kit]]. | ||
The game | This reference will explain their uses, differences, and importance to making mods. | ||
== Data == | |||
Fallout 4 and the [[Creation Kit]] will load file assets from the ''Data'' directory, located <code>...\Steam\SteamApps\common\Fallout 4\Data\</code>. | |||
The game will load [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s from this folder. | |||
With the [[Enable Loose Files]] configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type. | |||
'''Directories''' | |||
*<code>...\Fallout 4\Data\</code>: Loads [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s. | |||
*<code>...\Fallout 4\Data\Interface\</code>: Loads [[Interface File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Layouts\</code>: Loads window presets for the [[Creation Kit]]. | |||
*<code>...\Fallout 4\Data\LSData\</code>: Loads lip sync data for the [[Creation Kit]]. | |||
*<code>...\Fallout 4\Data\Materials\</code>: Loads [[Material File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Meshes\</code>: Loads [[Model File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Programs\</code>: Loads [[Interface File]]s for [[Holotape]]s which are a ''Program''. | |||
*<code>...\Fallout 4\Data\Scripts\</code>: Loads [[Script File]]s | |||
*<code>...\Fallout 4\Data\Sound\</code>: Loads [[Sound File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Textures\</code>: Loads [[Texture File]]s for Fallout 4. | |||
*<code>...\Fallout 4\Data\Video\</code>: Loads [[Video File]]s for Fallout 4. | |||
== User == | |||
Fallout 4 and the [[Creation Kit]] will store various application settings in your [https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile] | |||
This is typically located <code>C:\Users\<USERNAME>\...</code>. | |||
There, you see folders such as ''Desktop'', ''Downloads'', ''Documents'', ''Music'', and ''Pictures''. | |||
'''Directories''' | |||
*<code>C:\Users\<USERNAME>\AppData\Local\Fallout4\..</code>: Application settings related to ''Load Order'' and activated ''DLC''. Used by Fallout 4 and the [[Creation Kit]]. | |||
*<code>C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...</code>: Used by the [[Creation Kit]] to write temporary files for compiling [[Papyrus]] scripts. | |||
*<code>C:\Users\<USERNAME>\Documents\My Games\Fallout4\...</code>: | |||
== Assets == | |||
Between runtime and authortime, the game uses many kinds of files. The following asset types have details. | |||
*[[Data File]] | *[[Data File]] | ||
*[[Archive File]] | *[[Archive File]] | ||
*[[ | *[[String File]] | ||
*[[Initialization File]] | |||
*[[Text File]] | |||
*[[Sound File]] | |||
*[[Model File]] | |||
*[[Texture File]] | *[[Texture File]] | ||
*[[ | *[[Material File]] | ||
*[[Script File]] | |||
*[[Interface File]] | |||
*[[Video File]] | |||
== See Also == | |||
*[[Enable Loose Files]] | |||
*[[Tooling Reference]] | |||
*[[Editor Reference]] | |||
*[https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile] | |||
[[Category:Editor Reference]] |