Difference between revisions of "Category:Game Files"

2,473 bytes added ,  01:47, 10 December 2018
no edit summary
imported>Qazaaq
m (changed link request)
imported>Qazaaq
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Editor Reference]]
A reference of all the game files and directories that may be encountered while using Fallout 4 and the [[Creation Kit]].
This article is an introduction to game files: their uses, differences, and importance to making mods.  
This reference will explain their uses, differences, and importance to making mods.  
 
== Data ==
Fallout 4 and the [[Creation Kit]] will load file assets from the ''Data'' directory, located <code>...\Steam\SteamApps\common\Fallout 4\Data\</code>.
The game will load [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s from this folder.
With the [[Enable Loose Files]] configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.
 
'''Directories'''
*<code>...\Fallout 4\Data\</code>: Loads [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s.
*<code>...\Fallout 4\Data\Interface\</code>: Loads [[Interface File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Layouts\</code>: Loads window presets for the [[Creation Kit]].
*<code>...\Fallout 4\Data\LSData\</code>: Loads lip sync data for the [[Creation Kit]].
*<code>...\Fallout 4\Data\Materials\</code>: Loads [[Material File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Meshes\</code>: Loads [[Model File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Programs\</code>: Loads [[Interface File]]s for [[Holotape]]s which are a ''Program''.
*<code>...\Fallout 4\Data\Scripts\</code>: Loads [[Script File]]s
*<code>...\Fallout 4\Data\Sound\</code>: Loads [[Sound File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Textures\</code>: Loads [[Texture File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Video\</code>: Loads [[Video File]]s for Fallout 4.
 
== User ==
Fallout 4 and the [[Creation Kit]] will store various application settings in your [https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile]
This is typically located <code>C:\Users\<USERNAME>\...</code>.
There, you see folders such as ''Desktop'', ''Downloads'', ''Documents'', ''Music'', and ''Pictures''.
 
'''Directories'''
*<code>C:\Users\<USERNAME>\AppData\Local\Fallout4\..</code>: Application settings related to ''Load Order'' and activated ''DLC''. Used by Fallout 4 and the [[Creation Kit]].
*<code>C:\Users\<USERNAME>\AppData\Local\Temp\PapyrusTemp\...</code>:  Used by the [[Creation Kit]] to write temporary files for compiling [[Papyrus]] scripts.
*<code>C:\Users\<USERNAME>\Documents\My Games\Fallout4\...</code>:


==Assets==
== Assets ==
Between runtime and authortime, the game uses many kinds of files. The following asset types have details on these files.
Between runtime and authortime, the game uses many kinds of files. The following asset types have details.
*[[Data File]]
*[[Data File]]
*[[Archive File]]
*[[Archive File]]
*[[String File]]
*[[String File]]
*[[Initialization File]]
*[[Initialization File]]
*[[Text File]]
*[[Sound File]]
*[[Sound File]]
*[[Model File]]
*[[Model File]]
Line 13: Line 42:
*[[Material File]]
*[[Material File]]
*[[Script File]]
*[[Script File]]
*[[Flash File]]
*[[Interface File]]
*[[Video File]]
*[[Video File]]
== See Also ==
*[[Enable Loose Files]]
*[[Tooling Reference]]
*[[Editor Reference]]
*[https://msdn.microsoft.com/en-us/library/windows/desktop/bb776900(v=vs.85).aspx Windows User Profile]
[[Category:Editor Reference]]
Anonymous user