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A reference to all the various tooling that may be involved with developing Fallout 4.
All the various tooling that may be involved with developing Fallout 4.
This page will include official, community-made, and third-party software projects.
 
== Armor and Clothing Design ==
* '''Marvelous Designer''': A 3D digital painting and sculpting software for [[Model File]]s, specifically for clothing and armor.
** [https://marvelousdesigner.com/product/pricing Marvelous Designer]
** As of this writing, offers perpetual licensing as well as monthly subscriptions.
* '''Outfit Studio''': A 3D digital sculpting tool for [[Model File]]s, specifically clothing, armor, and body creation/conversion.
** [https://www.nexusmods.com/fallout4/mods/25 BodySlide and Outfit Studio]
** Used for bodies, outfits, armors, and static [[Model File]]s.
 
== Audio and Dialogue ==
* '''Audacity''': Open source, multi-track audio editor and recorder for [[Sound File]]s.
** [https://audacityteam.org Audacity]
** Exports into XWM format.
* '''Creation Kit ESM Version Check Patch''': A patch to remove the ESM version check from 32-bit Creation Kit so that lip files can be generated after patch 1.10.162.
**[https://www.nexusmods.com/fallout4/mods/42397 Creation Kit ESM Version Check Patch]
 
== Character Design and Animation ==
* '''F4Biped Animation Rig''': An animation kit for first person, third person, and vanilla animation import for [[Actor]] [[Model File]]s.
**[https://www.nexusmods.com/fallout4/mods/16691 F4Bipid Animation Rig]
* '''Face Ripper''': A tool to transfer the player character face from one plugin to another.
**[https://www.nexusmods.com/fallout4/mods/3878 Face Ripper]
** Used for the creation of companion mods or unique NPC mods.
* '''Fallout 4 Animation Kit''': A detailed guide with tools and plugins for importing and exporting animations for [[Actor]] [[Model File]]s.
**[https://www.nexusmods.com/fallout4/mods/16694 Fallout 4 Animation Kit]
 
== Documentation, Planning, and Promotion ==
* '''Canva''': A web-based multimedia design tool with which one can generate visual content for websites and social media.
** [https://canva.com Canva]
* '''Google docs''': A web-based word processor.
** [https://docs.google.com Google docs]
* '''LibreOffice''': An open-source office productivity software suite.
** [https://libreoffice.org LibreOffice]
* '''OBS - Open Broadcaster Software''': Open source software for video recording and live streaming.
** [https://obsproject.com OBS]
* '''Pastebin''': A web-based text editor.
** [https://pastebin.com Pastebin]
* '''Scrivener''': A word processing, metadata, note-taking, and outlining management software suite.
** [https://www.literatureandlatte.com/scrivener/overview Scrivener]
* '''Trello''': A web-based list-making application for projects.
** [https://trello.com Trello]
** Project boards are set up similarly to [https://github.com GitHub] projects.
* '''WordPress.org''': Free, open-source website management software.
** [https://www.wordpress.org WordPress.org]
* '''WordPress.com''': Free and paid website hosting service using WordPress.org open-source code.
** [https://www.wordpress.com WordPress.com]
 
== Plugin Management ==
* '''Stupid Simple Plugin Manager''': A plugin management software.
**[https://github.com/tim-timman/fo4-plugin-manager Stupid Simple Plugin Manager]
** Used for quickly enabling/disabling plugins during testing and debugging.
* '''Wrye Bash''': A plugin management software.
**[https://www.nexusmods.com/fallout4/mods/20032 Wrye Bash]
 
== Textures and Models ==
* '''GIMP''': An open source image manipulation software for [[Texture File]]s.
**[https://gimp.org GIMP]
* '''Inkscape''': A free vector graphics program for Linux, Mac OS X, and Windows.
** [https://inkscape.org Inkscape]
** Used for complex paintings, illustrations, logos, poster art, HUD elements, etc. Adobe Illustrator's free competition.
* '''Material Editor''': An editor for [[Material File]]s, both .bgsm and .bgem extensions.
** [http://www.nexusmods.com/fallout4/mods/3635/? Material Editor]
** There is also a Material Editor that came with the Creation Kit in the tools folder.
* '''Materialize''': An open source PBR texture generation tool for creating custom [[Texture File]]s for Windows 64.
** [http://boundingboxsoftware.com/materialize/ Materialize]
* '''Mudbox''': A 3D digital painting & sculpting software for [[Model File]]s and [[Texture File]]s.
**[http://www.autodesk.com/store/products/mudbox?src=OMSE&mktvar002=655627&gclid=CNS6yeaGr88CFYqPfgodFTEL_w&term=1month&support=basic Mudbox Subscription]
** [http://www.autodesk.com/education/free-software/mudbox Mudbox Student]
** Used for texturing, re-texturing, creating or editing diffuse(.d), normals(.n) and spectacular(.s) textures.
* '''Quixel Mixer''': A PBR texture generation tool for creating custom [[Texture File]]s.
** [https://quixel.com/mixer Quixel Mixer]
** Integrated into [https://quixel.com/megascans MegaScans], but you can import your own for generating new ones.
* '''Substance Painter''': A 3D digital painting software for [[Texture File]]s.
** [https://www.substance3d.com/subscribe/ Substance Painter Subscription]
** [https://store.steampowered.com/app/1194110/Substance_Painter_2020/ Substance Painter Perpetual]
* '''Texconv.exe''': A command-line texture compression and mip-map generation utility.
** Texconv.exe is found in the [[Elric]] folder under Tools in the Fallout 4 folder after installing the Creation Kit.
** Microsoft Texconv [https://github.com/Microsoft/DirectXTex/wiki/Texconv documentation]
* '''TexconvGUI''': A simple GUI for Microsoft's Texconv and can be used for grayscale heightmaps among other things if one does not have access to Adobe Photoshop.
** [https://vvvv.org/contribution/texconvgui TexConvGUI]
* '''XboxDDSTextureLoader''': For use by qualified [https://www.xbox.com/en-US/Developers/id Xbox One XDK developers], allows you to see Xbox textures ("XBOX" FourCC pixel format) on your PC.
** [https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader XboxDDSTextureLoader]
 
== User Interface ==
* '''SoThink SWF Decompiler''': A Flash decompiler to convert SWF to FLA and extract SWF resources. Windows and Mac versions.
**[https://sothink.com/product.htm Sothink SWF Decompiler]
** There's a 30-day free trial.
 
== Utilities ==
* '''7zip''': A free data compression tool for Windows and Linux. It supports RAR 2, 3, 4, and 5 formats as well as ZIP format.
**[https://7-zip.org 7-Zip]
* '''Champollion Pex to Papyrus Decompiler''': A command line tool to decompile PEX binary files into human-readable PSC files.
**[https://www.nexusmods.com/fallout4/mods/3742 Champollion]
* '''HxD''': A binary file editing software for raw data manipulation.
** [https://mh-nexus.de/hxd HxD]
** Notepad++ and Visual Studio Code have plugins for viewing raw data.
* '''Inspiration Pad Pro''': A random data generation program.
**[https://www.nbos.com/products/inspiration-pad-pro Inspiration Pad Pro]
* '''StringBuilder''': A utility for building incremental strings upon copy and pasting.
**[https://www.nexusmods.com/fallout4/mods/27962 StringBuilder]
* '''WinRAR''': A Windows data compression tool that focuses on the RAR and ZIP data compression formats for all Windows users.
**[http://www.win-rar.com/start.html?&L=0 WinRAR]
 
== Version Control and Bug Tracking ==
* '''AFKTrack''': A bug tracking application designed for mod authors.
** [https://github.com/Arthmoor/AFKTrack AFKTrack]
*'''Git:''' Open source software development version control
**[https://git-scm.com/ Git]
* '''GitHub''': A web-based GUI for Git that provides hosting for software development version control.
** [https://github.com GitHub]
** You can also make static websites and have a wiki for your mod project.
* '''Perforce''': Free version control for up to 5 users and 20 workspaces.
** [https://www.perforce.com/products/helix-core/free-version-control Perforce Helix Core]
 
== Worldspaces ==
* '''terrain.party''': A web-based tool for real-world height map data.
**[https://terrain.party terrain.party]
* '''Wilbur''': A fractal map generator for terrain data height maps.
** [https://fracterra.com/software.html Wilbur]
* '''WorldMachine''': A procedural painting and sculpting tool for generating terrain height maps for import into the Creation Kit.
**[https://world-machine.com WorldMachine]
** Free version produces height maps that are 512 x 512.
 
== Notes ==
*There are plenty of other tools that can be used and listed.
*If a tool would be linked to directly, multiple times, then consider creating a standalone tool page and adding it to the '''Tooling''' category.


== See Also ==
== See Also ==
*[[Game File Reference]]
*[[Tools And Resources]]
*[[Creation Kit Toolset]]




[[Category:Editor Reference]]
[[Category:Getting Started]]
[[Category:Tutorials]]
[[Category:Tutorials]]

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