Difference between revisions of "Category:Tutorials"
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Welcome to the Creation Kit Tutorial Hub | |||
Get started with the [[Creation Kit]] and browse topics here. | |||
The [http://www.creationkit.com/index.php?title=Category:Tutorials Skyrim Creation Kit Tutorials] also have information useful for modding Fallout 4. | |||
Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4. | |||
Be sure to check out the [[New Editor Features]] and [Differences from Skyrim to Fallout 4 Changes to Fallout 4 CK] | |||
You can | == Tips == | ||
*You can use Ctrl-Shift-A to align to a reference's position. You can also use Ctrl-A to align to its rotation. | |||
*Alt-Q will clear your current snap reference. | |||
*Pressing mouse button 4 while moving/rotating a reference will slow the translation down, allowing for fine movements. | |||
*Alt-G will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected reference's local axis. | |||
You can find it | *You can double-click a layer to hide/show it. | ||
*You can alt-double-click a layer to freeze it. | |||
*You can ctrl-double-click a layer to make it the active layer. | |||
*You can rotate a group of objects around their local axis by being in Local Mode (G) and holding the control key while rotating the references. | |||
*To make a Static Collection, select the references and press Alt-O. Alt-U will break them back out into their individual statics. | |||
*You can use Ctrl-G to group the selected references. Ctrl-U will ungroup them. You can select a specific reference in a group while holding the alt key. | |||
*To link one reference to another, you can use ctrl-space and click the ref you'd like to link to, then hit enter. | |||
*Alt-Shift-1 will hide all unselected references, which "isolates" the selected references. Alt-1 will unhide everything. | |||
*You can now use 1 to hide selected triangles while in navmesh mode. Alt-1 will unhide all hidden triangles. | |||
*You can change the colors of objects and categories in the Object Window by modifying their layout. You can even hide them! Go to View->Object Window Layout | |||
*You can create a Pack-In of references (a saved copy of them) by selecting the references, right clicking, and selecting "Create Pack-In". | |||
*Ctrl-Alt-D will duplicate the selected reference, and LinkRef the old reference to the newly created one. Quick way to make a patrol, or LinkRef chain. | |||
*While holding Z, X, or C to rotate/move a reference on a specific axis you can manipulate the selected references without actually having your cursor over them. | |||
*Holding S while clicking and dragging will scale a spline's thickness. Holding Ctrl-Alt-S will adjust its tension. | |||
*If performing operations in the Render Window feels sluggish, and there are a lot of loaded references, try checking the "Filtered Only" checkbox in the "Cell View" window. | |||
*Shift-R will Show/Hide Roombounds and Portals. | |||
*Ctrl-F5 will export data from most lists in the editor to a .txt file. | |||
*Ctrl-Shift-Drag Select will de-select any selected reference. | |||
*The Layer Window now has a Filter Box. | |||
*There is a "Recent Cells" list that displays your most recently visited cells. You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the "Cell View" window. | |||
*Double right-clicking on an item in most drop-down menus will open that item. | |||
*If you want to stay in the "Recent Cells" Worldspace upon loading a cell then set bSelectWorldspaceForRecentCell=0 under [General] in your CreationKitCustom.ini | |||
*You can now rename multiple forms in the Object Window by selecting them, right clicking, and selecting "Rename". | |||
*The "Out of Date Dialogue" button allows you to record all your dialog quickly. | |||
*In the Scene View, "Dialog Only" allows you to quickly edit dialog. | |||
*In Scene View, Ctrl-P adds a new PC Response. | |||
*In Scene View, Ctrl-D adds a new Dialog Action. | |||
*In Scene View, Ctrl-R adds a new NPC Response Action. | |||
*If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog. |