Difference between revisions of "Category:Workshop"
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==Building cost== | ==Building cost== | ||
* All objects you can build | * All objects you can build have 0 resources needed, which are free from the workshop's container or the player's inventory. | ||
* Resource cost | * Resource cost are 0 using ConstructibleObjects, using the same component system as most other crafting. | ||
==Storing== | ==Storing== | ||
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int minVendorIncomePopulation = 5 ; need at least this population to get any vendor income | int minVendorIncomePopulation = 5 ; need at least this population to get any vendor income | ||
float maxVendorIncome = 50.0 ; max daily vendor income from any settlement | float maxVendorIncome = 50.0 ; max daily vendor income from any settlement | ||
float vendorIncomePopulationMult = 0.03 | float vendorIncomePopulationMult = 0.03 ; multiplier on population, added to vendor income | ||
float vendorIncomeBaseMult = 2.0 ; multiplier on base vendor income | float vendorIncomeBaseMult = 2.0 ; multiplier on base vendor income | ||
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* Some objects produce power (generators). These can be linked to objects that need power. (water purifier, lights, etc.) | * Some objects produce power (generators). These can be linked to objects that need power. (water purifier, lights, etc.) | ||
* Some objects need power to produce their resources. These must be connected to a power generator in order to operate. | * Some objects need power to produce their resources. These must be connected to a power generator in order to operate. | ||
===Water=== | ===Water=== | ||
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====Bonus happiness:==== | ====Bonus happiness:==== | ||
Some objects can contribute "bonus" Happiness (for example: Bars, Clothing Stores, Clinics) - this is divided by the number of NPCs in a settlement for the amount actually added to a settlement's | Some objects can contribute "bonus" Happiness (for example: Bars, Clothing Stores, Clinics) - this is divided by the number of NPCs in a settlement for the amount actually added to a settlement's Happiness. | ||
====Quest happiness:==== | ====Quest happiness:==== | ||
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* Min = -50 | * Min = -50 | ||
* Max = +40 | * Max = +40 | ||
This value tends back towards 0 during each "daily update" cycle, so any bonus or penalty will disappear over time. | |||
=Workshop Data= | =Workshop Data= |