Difference between revisions of "Category:Workshop"

56 bytes added ,  09:58, 4 July 2016
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==Building cost==
==Building cost==
* All objects you can build need resources, which are pulled from the workshop's container or the player's inventory.
* All objects you can build have 0 resources needed, which are free from the workshop's container or the player's inventory.
* Resource cost is determined using ConstructibleObjects, using the same component system as most other crafting.
* Resource cost are 0 using ConstructibleObjects, using the same component system as most other crafting.


==Storing==
==Storing==
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* Some objects produce power (generators). These can be linked to objects that need power. (water purifier, lights, etc.)
* Some objects produce power (generators). These can be linked to objects that need power. (water purifier, lights, etc.)
* Some objects need power to produce their resources. These must be connected to a power generator in order to operate.
* Some objects need power to produce their resources. These must be connected to a power generator in order to operate.
* Some objects could provide happiness (or more happiness).


===Water===
===Water===
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====Bonus happiness:====
====Bonus happiness:====
Some objects can contribute "bonus" Happiness (for example: Bars, Clothing Stores, Clinics) - this is divided by the number of NPCs in a settlement for the amount actually added to a settlement's happiness.
Some objects can contribute "bonus" Happiness (for example: Bars, Clothing Stores, Clinics) - this is divided by the number of NPCs in a settlement for the amount actually added to a settlement's Happiness.


====Quest happiness:====
====Quest happiness:====
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* Min = -50
* Min = -50
* Max = +40
* Max = +40
This value tends back towards 0 during each "daily update" cycle, so any bonus or penalty will disappear over time.


=Workshop Data=
=Workshop Data=
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