Difference between revisions of "Climate"

542 bytes added ,  00:56, 23 February 2023
Added object type code CLMT. Using property template for EditorID
imported>Qazaaq
(Moved editor dialog image.)
(Added object type code CLMT. Using property template for EditorID)
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldData]]
[[Category:WorldData]]
'''Type:''' <code>CLMT</code>
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


Climate [[:Category:Object_Classes|objects]] are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].
Climate [[:Category:Object Classes|objects]] are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Climate Editor.png]]
[[File:Climate Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
 
== Notes ==
* There is no New Moon phase in Fallout 4, which might explain why a 32 day lunar cycle was chosen. Thus the Waning Crescent phase will shift to the Waxing Crescent instead of a New Moon phase. The Lunar Phases are 4 days between each other. If there were a New Moon phase, it would be 12 days from New Moon to Full Moon.
* Attempting to create a new climate form will crash the editor when you click OK to finish it. If you wish to create a new climate, duplicate an existing climate first and make your changes there.


== See Also ==
== See Also ==
*[[:Category:WorldData|WorldData Category]]
*[[:Category:WorldData|WorldData Category]]
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