ColorForm

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Type: CLFM
Papyrus: None

A ColorForm defines reusable colors that can be cited by other forms. For example, the list of skin colors available in chargen is a list of ColorForms. The ColorForm object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

ColorForm Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it. This name is displayed when this color is offered for the player's use.
  • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
  • Raw Color: The default color used for this object.
    • R: The colors red channel is represented by a number between 0 and 255.
    • G: The colors green channel is represented by a number between 0 and 255.
    • B: The colors blue channel is represented by a number between 0 and 255.
  • Remapping Index:
    • Extended LUT:
  • Chargen Conditions:

Notes[edit | edit source]

  • The "raw color" doesn't always represent what you'll see in-game; it may be blended with a texture's hue, or colors from other sources. To give one example, skin options available in chargen are actually defined as a range of shades from "unnaturally pale peach" to "literally blue;" in-game, they mix with the textures to form shades from white skin to brown.

See Also[edit | edit source]