Editing CombatStyle
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
'''Papyrus:''' [[CombatStyle Script]] | '''Papyrus:''' [[CombatStyle Script]] | ||
A | A combat style represents an [[Actor]]'s overall approach to combat. | ||
The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | The [[CombatStyle]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | ||
Line 61: | Line 60: | ||
*'''Flanking''' | *'''Flanking''' | ||
**'''Flank Distance:''' Distance to target when trying to flank. | **'''Flank Distance:''' Distance to target when trying to flank. | ||
**'''Flank Variance:''' | **'''Flank Variance:''' | ||
**'''Stalk Time:''' Time spent flanking before attacking. | **'''Stalk Time:''' Time spent flanking before attacking. | ||
*'''Charging''' | *'''Charging''' | ||
**'''Charge Distance:''' | **'''Charge Distance:''' | ||
**'''Throw Max Targets:''' | **'''Throw Max Targets:''' | ||
**'''Throw Probability:''' | **'''Throw Probability:''' | ||
**'''Sprint Past Probability:''' | **'''Sprint Past Probability:''' | ||
**'''Sideswipe Probability:''' | **'''Sideswipe Probability:''' | ||
**'''Disengage Probability:''' | **'''Disengage Probability:''' | ||
{{ClearFloats}} | {{ClearFloats}} | ||
=== Long Range Tab === | === Long Range Tab === | ||
[[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | [[File:CombatStyle LongRange Editor.png|thumb|right|400px]] | ||
*'''Strafe Mult:''' How much the actor strafes to dodge [[Projectile]] | *'''Strafe Mult:''' How much the actor strafes to dodge [[Projectile]]s when not in melee range. Causes actors to dodge projectiles even if they haven't noticed the player? | ||
*'''Adjust Range Mult:''' | *'''Adjust Range Mult:''' | ||
*'''Wait Mult:''' | *'''Wait Mult:''' | ||
Line 83: | Line 82: | ||
=== Cover Tab === | === Cover Tab === | ||
[[File:CombatStyle Cover Editor.png|thumb|right|400px]] | [[File:CombatStyle Cover Editor.png|thumb|right|400px]] | ||
*'''Cover Search Distance Mult:''' | *'''Cover Search Distance Mult:''' | ||
{{ClearFloats}} | {{ClearFloats}} | ||
Line 100: | Line 99: | ||
== Notes == | == Notes == | ||
*'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic. | *'''''General Tab::Equipment Score Mults:''''' If you have a melee attack that has a small amount of damage, and a spell that do a lot, you have to raise the mult up very high on the melee attack for the [[Actor]] to prefer melee attacks over magic. | ||
== See Also == | == See Also == |