Difference between revisions of "Container"

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[[Image:Container_image.png|700px|thumb]]
==Container Dialog==
*'''ID:''' Unique indentifier for this form.
*'''Name:''' Display name.
*'''Weight:'''
*'''Encumbrance:'''
*'''Random Anim Start:'''
*'''Obstacle:''' If this container dynamically cuts navmesh.
*'''Respawns:''' If this container respawns/resets with the cell.
*'''Show Owner:'''
*'''Model:''' Displays the model for this object.
**'''Edit:''' Chooses the model for this object.
*'''Add Destruction Data:''' Sets the damage states if an object is destructable.
==NavMesh Generation Import Option==
Sets how the object interacts with navmesh generation.
*'''Collision Geometry:''' Generated Navmesh will test against the collision of the object.
*'''Bounding Box:''' Generated Navmesh will test against the bounding box of the object.
*'''Filter:''' Generated Navmesh will ignore the object completely.
*'''Ground:''' Generated Navmesh will treat the object like it is part of the ground.
==Sounds==
*'''Allow sounds when container animations exist:''' Only plays the following sounds if the container has an animation.
*'''Open:''' Selects the sound that plays when opened.
*'''Close:''' Selects the sound that plays when closed.
*'''Forced Loc Ref Type:'''
*'''Native Terminal:''' Select the terminal linked to this container.
== Keywords ==
Lists all the keywords that will be associated with this container.
== Contains Only ==
Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects.
==Item List==
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
*'''Object:''' Editor ID of the object to add to the container.
*'''Count:''' Quantity of the particular object found in the container.
*'''Health %:'''
*'''Owner:''' Each item in the container can belong to an NPC or Faction.
**'''NPC:''' The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
**'''Faction:''' The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
**'''Global Variable:''' Not used.
**'''Required Rank:''' The minimum faction rank necessary to act as an owner of this object.
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
**'''Preview Level:''' Sets the character level for the preview.
==Papyrus Scripts==
A list of all the scripts attached to this container.
==Actor Values==
List of actor values that will be associated with this container.
*'''Actor Value:''' Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
*'''Amount:''' Current value of this actor value?
[[Category:Editor Reference]]
[[Category:Editor Reference]]

Revision as of 06:23, 20 April 2017

Container Dialog

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Weight:
  • Encumbrance:
  • Random Anim Start:
  • Obstacle: If this container dynamically cuts navmesh.
  • Respawns: If this container respawns/resets with the cell.
  • Show Owner:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructable.

NavMesh Generation Import Option

Sets how the object interacts with navmesh generation.

  • Collision Geometry: Generated Navmesh will test against the collision of the object.
  • Bounding Box: Generated Navmesh will test against the bounding box of the object.
  • Filter: Generated Navmesh will ignore the object completely.
  • Ground: Generated Navmesh will treat the object like it is part of the ground.

Sounds

  • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
  • Open: Selects the sound that plays when opened.
  • Close: Selects the sound that plays when closed.
  • Forced Loc Ref Type:
  • Native Terminal: Select the terminal linked to this container.

Keywords

Lists all the keywords that will be associated with this container.

Contains Only

Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects.

Item List

Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.

  • Object: Editor ID of the object to add to the container.
  • Count: Quantity of the particular object found in the container.
  • Health %:
  • Owner: Each item in the container can belong to an NPC or Faction.
    • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
    • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
    • Global Variable: Not used.
    • Required Rank: The minimum faction rank necessary to act as an owner of this object.
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
    • Preview Level: Sets the character level for the preview.

Papyrus Scripts

A list of all the scripts attached to this container.

Actor Values

List of actor values that will be associated with this container.

  • Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
  • Amount: Current value of this actor value?