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==== Light Master Budgets ==== | ==== Light Master Budgets ==== | ||
A ''Light Master'' file has a budget of no more than | A ''Light Master'' file has a budget of no more than 2,048 forms, with Form IDs <code>0x800</code> to <code>0xFFF</code> available for use. | ||
A absolute maximum of 4096 ESL files can be loaded by the engine at once, but in practice this is difficult to achieve. | A absolute maximum of 4096 ESL files can be loaded by the engine at once, but in practice this is difficult to achieve. | ||
331 plugins can be loaded that each contain 2048 [[ALCH]] records, but 970+ plugins can be loaded that each contain one [[CELL]] record and 2047 [[REFR]] records. | 331 plugins can be loaded that each contain 2048 [[ALCH]] records, but 970+ plugins can be loaded that each contain one [[CELL]] record and 2047 [[REFR]] records. | ||
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* Plugins can only refer directly to data from a master file, though they can refer to multiple master files. | * Plugins can only refer directly to data from a master file, though they can refer to multiple master files. | ||
* Plugins can only refer to information in another plugin indirectly by using scripts. | * Plugins can only refer to information in another plugin indirectly by using scripts. | ||
== Game Save == | == Game Save == |