Difference between revisions of "Data File"

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imported>Google0008
imported>Google0008
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'''Light Plugin:''' <code>.esl</code>
'''Light Plugin:''' <code>.esl</code>
*Light plugin (.esl) file are a new optimized file format, introduced in the 1.10 Update. They behave like a normal plugin, except for the following:
*Light plugin (.esl) file are a new optimized file format, introduced in the 1.10 Update. They behave like a normal plugin, except for the following:
**.esl files are read-only. Active development should be done in an normal (.esp) plugin.
**.esl files bypass the 32-bit plugin ID limit (255).
**.esl files bypass the 32-bit plugin ID limit (255).
**.esl files have a budget of no more than 4,000 forms.
**.esl files have a budget of no more than 4,000 forms.
**.esl files are read-only. Active development should be done in an normal (.esp) plugin.
**.esl files are treated as unique files from the .esp it was converted from, so saved games will not be compatible between them.
**.esl files are treated as unique files from the .esp it was converted from, so saved games will not be compatible between them.
*To convert a normal plugin (.esl) to a light (.esp) plugin, load your .esp file, and under File, select Convert Active File to Light Master.
*To convert a normal plugin (.esp) to a light (.esl) plugin, load your .esp file, and under File, select Convert Active File to Light Master.
*It is good practice to run Compact Active File Form IDs to optimize your formids within the 4,000 form budget.
*It is good practice to run Compact Active File Form IDs to optimize your formids within the 4,000 form budget.
**NOTE: Compacting form ids does change formids in the plugin, so only do this before converting to .esl, and not on a .esp (plugin) you plan on releasing.
**NOTE: Compacting form ids does change formids in the plugin, so only do this before converting to .esl, and not on a .esp (plugin) you plan on releasing.
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