Difference between revisions of "Data File"

18 bytes added ,  03:00, 15 October 2017
m
Clarify game version numbers
imported>Google0012
(→‎Files: Improve formatting, consistently call .esl files light masters, and update load order info)
imported>Google0012
m (Clarify game version numbers)
Line 31: Line 31:
<code>.esl</code>
<code>.esl</code>


*Light Master (.esl) files are a new optimized file format, introduced in the 1.10 Update. They behave like a normal plugin, except for the following:
*Light Master (.esl) files are a new optimized file format, introduced in Fallout 4 v1.10. They behave like a normal plugin, except for the following:
**.esl files cannot be edited in the Creation Kit. Active development should be done in an normal .esp file.
**.esl files cannot be edited in the Creation Kit. Active development should be done in an normal .esp file.
**.esl files bypass the 8-bit plugin ID limit (255), by using more of the Form ID for their load order.
**.esl files bypass the 8-bit plugin ID limit (255), by using more of the Form ID for their load order.
Line 53: Line 53:
*.esl Files released by Bethesda Game Studios (Creation Club releases) are flagged as master files and always load immediately after the official Bethesda masters, in lexicographical order. These .esl files cannot be deactivated.
*.esl Files released by Bethesda Game Studios (Creation Club releases) are flagged as master files and always load immediately after the official Bethesda masters, in lexicographical order. These .esl files cannot be deactivated.
*.esl Files released by modders are flagged the same as .esp files, but these '''also''' load with the master files, in the order specified in plugins.txt. These .esl files will need to be activated before the game will load them.
*.esl Files released by modders are flagged the same as .esp files, but these '''also''' load with the master files, in the order specified in plugins.txt. These .esl files will need to be activated before the game will load them.
*.esl Files created by modders cannot use standard .esp files as masters or this will cause the .esp file to also load before the .esl in the master files section. This is new behavior for the game engine as of Patch 1.5.3.
*.esl Files created by modders cannot use standard .esp files as masters or this will cause the .esp file to also load before the .esl in the master files section. This is new behavior for the game engine as of Skyrim Special Edition v1.5.3.
** Any dependencies of the normal plugin a light master depends on are '''not''' loaded early.
** Any dependencies of the normal plugin a light master depends on are '''not''' loaded early.
** Creating light masters that are dependent on normal plugins is highly discouraged.
** Creating light masters that are dependent on normal plugins is highly discouraged.
Anonymous user