Difference between revisions of "Data File"

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**As long as development is done on compacted .esp files that match released .esl files, forms can be added under the 2,048 form limit, and existing forms can be edited without issue.
**As long as development is done on compacted .esp files that match released .esl files, forms can be added under the 2,048 form limit, and existing forms can be edited without issue.


*.esl Files released by Bethesda Game Studios (Creation Club releases) are flagged as master files and always load immediately after the official Bethesda masters, in the order defined by the game's '''.ccc''' file. These .esl files cannot be deactivated.
*.esl Files released by Bethesda Game Studios (Creation Club releases) are flagged as master files and always load immediately after the official Bethesda masters, in the order specified by the game's <code>.ccc</code> file. These .esl files cannot be deactivated.
*.esl Files released by modders are flagged the same as .esp files, but these '''also''' load with the master files, in the order specified in plugins.txt. These .esl files will need to be activated before the game will load them.
*.esl Files released by modders are flagged the same as .esp files, but these '''also''' load with the master files, in the order specified in plugins.txt. These .esl files will need to be activated before the game will load them.
*.esl Files created by modders cannot use standard .esp files as masters or this will cause the .esp file to also load before the .esl in the master files section. This is new behavior for the game engine as of Skyrim Special Edition v1.5.3.
*.esl Files created by modders cannot use standard .esp files as masters or this will cause the .esp file to also load before the .esl in the master files section. This is new behavior for the game engine as of Skyrim Special Edition v1.5.3.
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