DefaultAliasPlayerChangeLocation

Default script used for checking when this player alias changes location.

Required PropertiesEdit

Int StageToSet
{Stage to Set}

Optional PropertiesEdit

Location[] LeavingOneOfTheseLocations 
{OPTIONAL: Stage will be set if the player leaves one of these locations}

LocationAlias[] LeavingOneOfTheseAliases
{OPTIONAL: Stage will be set if the player leaves one of these location aliases}

bool LeavingIgnoreIfNewLocIsChild
{ if true (DEFAULT), don't consider to be leaving the location if you're entering a child of one of the "leaving" locations}

Location[] EnteringOneOfTheseLocations 
{OPTIONAL: Stage will be set if the player enters one of these locations}

LocationAlias[] EnteringOneOfTheseAliases 
{OPTIONAL: Stage will be set if the player enters one of these location aliases}

bool EnteringIgnoreIfOldLocIsChild =
{ if true (DEFAULT), don't consider to be entering the location if you're leaving a child of one of the "entering" locations}

Debug PropertiesEdit

Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}