DefaultAliasPlayerChangeLocation
Default script used for checking when this player alias changes location.
Required PropertiesEdit
Int StageToSet
{Stage to Set}
Optional PropertiesEdit
Location[] LeavingOneOfTheseLocations
{OPTIONAL: Stage will be set if the player leaves one of these locations}
LocationAlias[] LeavingOneOfTheseAliases
{OPTIONAL: Stage will be set if the player leaves one of these location aliases}
bool LeavingIgnoreIfNewLocIsChild
{ if true (DEFAULT), don't consider to be leaving the location if you're entering a child of one of the "leaving" locations}
Location[] EnteringOneOfTheseLocations
{OPTIONAL: Stage will be set if the player enters one of these locations}
LocationAlias[] EnteringOneOfTheseAliases
{OPTIONAL: Stage will be set if the player enters one of these location aliases}
bool EnteringIgnoreIfOldLocIsChild =
{ if true (DEFAULT), don't consider to be entering the location if you're leaving a child of one of the "entering" locations}
Debug PropertiesEdit
Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}