DefaultObject

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Type: DFOB
Papyrus: DefaultObject Script

A DefaultObject exposes form objects in the Creation Kit to the core game engine. This is necessary because the core game engine needs special access to some forms. Using a DefaultObject also allows a form object to be used by the engine yet still be easily created, edited, or deleted in the Creation Kit. The DefaultObject object is found within the Object Window under the Miscellaneous Category or the Default Objects Window.

Editor Dialog[edit | edit source]

DefaultObject Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File. An editor ID which is defined by the Fallout4.exe executable cannot be changed.
  • Object: The form used for this default object.
  • Description: A description of what this default object will be used for. A description which is defined by the Fallout4.exe executable cannot be changed.

Notes[edit | edit source]

In Skyrim and Fallout 4, default objects can be edited in the Default Objects Window by going to the Gameplay menu in the Creation Kit and selecting 'Default Objects. Fallout 4 adds DefaultObject forms which accomplish the same thing but are easier to use: they show up in the normal Object Window, so you can filter them with searches. It seems like most default objects only show up in one place or the other, and the reason for this isn't clear at this time.

See Also[edit | edit source]