DefaultRefOnTriggerEnter

Default script used for checking if a reference entered this trigger, and optionally what Triggered it.

Required PropertiesEdit

Quest MyQuest
{Quest containing the Stage to Set}

Int StageToSet
{Stage to Set}

Optional PropertiesEdit

Int PrereqStage
{Stage that must be set for this event to fire}

Bool PlayerTriggerOnly
{If set to TRUE (DEFAULT) then this stage will only set if Triggered by the player.
If set to FALSE, and all arrays are empty, then the stage is set if Triggered by anybody.}

ObjectReference[] TriggeredByReferences
{OPTIONAL: Stage will be set if Triggered by any of these references.
If ALL arrays are empty then stage is set if Triggered by anybody.}

ReferenceAlias[] TriggeredByAliases
{OPTIONAL: Stage will be set if Triggered by any of these aliases.
If ALL arrays are empty then stage is set if Triggered by anybody.}

Faction[] TriggeredByFactions
{OPTIONAL: Stage will be set if Triggered by any of these factions.
If ALL arrays are empty then stage is set if Triggered by anybody.}

Debug PropertiesEdit

Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}