DefaultStartQuestOnTriggerEnter

NOTE: Place a DefaultStartQuestTrigger to make use of this script.

Default script used for checking if a ref/alias/faction entered this trigger, which will enable/disable this triggers linked ref.

Required PropertiesEdit

Quest QuestToStart
{Quest that we want to start}

Optional PropertiesEdit

Bool PlayerTriggerOnly
{If set to TRUE (DEFAULT) then this quest will only start if Triggered by the player.
If set to FALSE, and all arrays are empty, then the Quest starts if Triggered by anybody.}

ObjectReference[] TriggeredByReferences 
{OPTIONAL: Quest will start if Triggered by any of these references.
If ALL arrays are empty then quest starts if Triggered by anybody.}

ReferenceAlias[] TriggeredByAliases 
{OPTIONAL: Quest will start if Triggered by any of these aliases.
If ALL arrays are empty then quest starts if Triggered by anybody.}

Faction[] TriggeredByFactions 
{OPTIONAL: Quest will start if Triggered by any of these factions.
If ALL arrays are empty then quest starts if Triggered by anybody.}

Debug PropertiesEdit

Bool ShowTraces
{Default = FALSE, Set to TRUE if you want the traces in this script to show up in the log.}