Editing Diffuse Map
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[[Category:Texturing]] | [[Category:Texturing]] | ||
A diffuse map contains the color information of | A diffuse map contains the color information of an surface. Often also referred to as albedo, especially in the context of PBR workflow. | ||
Aside from the color information stored in the RGB channels, a greyscale alpha channel can be used to control transparency/opacity, where black is fully transparent and white is fully opaque. Note that using transparency in game is more complex than simply adding it to the diffuse. | Aside from the color information stored in the RGB channels, a greyscale alpha channel can be used to control transparency/opacity, where black is fully transparent and white is fully opaque. Note that using transparency in game is more complex than simply adding it to the diffuse. |