Editing Diffuse Map

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[[Category:Texturing]]
[[Category:Texturing]]


A diffuse map contains the color information of a surface. Often also referred to as albedo, especially in the context of PBR workflow.  
A diffuse map contains the color information of an surface. Often also referred to as albedo, especially in the context of PBR workflow.  


Aside from the color information stored in the RGB channels, a greyscale alpha channel can be used to control transparency/opacity, where black is fully transparent and white is fully opaque.  Note that using transparency in game is more complex than simply adding it to the diffuse.
Aside from the color information stored in the RGB channels, a greyscale alpha channel can be used to control transparency/opacity, where black is fully transparent and white is fully opaque.  Note that using transparency in game is more complex than simply adding it to the diffuse.

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