Editor Smoke

Revision as of 11:03, 13 June 2011 by imported>Google0007 (→‎Duplicate And Load A Cell)
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Start Up

Select The Skyrim Esm

First Load

  • Double Click on Skyrim.esm
  • Select Yes To All through all of the warnings
  • Press ctrl+S to save
  • Save as editorSmoke if you havent saved before

Subsequent Loads

  • Double right click on editorSmoke so it says Active next to it

Test An Interior

Duplicate And Load A Cell

  • Go to the Cell View window
  • Right Click on QASmoke and hit Duplicate Cell

Duplicate Cell

  • Double-Click on the new QASmokeCOPY0000 to go to it
  • You should see this:

Initial Load

Check The Lighting

  • Toggle on bright lighting ('A' key) and then turn it off again
  • Select the light in the scene (looks like a lightbulb)
    • Duplicate it (Ctrl+D)
    • Move it to the right over the table making sure it lights the new area
    • Press L to view the light's bounds
    • With either light selected, hold 'S', left click and move the mouse forward and back to scale the light
  • Press L again to toggle off the lighting bounds
  • You should see this:

Both Lights

Interior Navmesh

  • Press ctrl+E to enter navmesh mode
  • In the Navmesh Menu, select Generation->Object-Based Generation

Generation Option

  • After it's done it should look like this:

Navmesh Complete

  • Select one of the edges, move it around then undo
  • Select one of the triangles, move it around then undo
  • Select one of the vertices, move it around then undo
  • Save (Ctrl+S)
  • Press Ctrl+E to exit navmesh mode

Piece Manipulation

  • Select a kit piece
    • Duplicate it
    • Move and Rotate it
    • Toggle snap and rotation snap ('q' and ctrl + 'q')
    • Move and rotate it
    • Test the Move, Rotate, and Scale GIZMO by select a level geometry and then cycle between [W] Rotate [E] Translate [2] Scale Keys. Use the handles to test the objects.
  • Press 'M' to toggle markers on and off (lights and xmarkers should disappear)
  • Note the ladles above the table
  • Press the havok button to enable it (highlighted green below) and the ladles should drop

Havok Button

Test An Exterior

  • Load the TestSmokeWorld Exterior
  • Press 'B' to toggle cell borders
  • Press 'Alt+T' to toggle trees on and off
  • Press 'Ctrl+E' to toggle navmesh (note the squares in the NE)
  • Go to Navmesh->Finalize Cell Navmeshes

Initial Load

  • After finalizing it should look like this:

Initial Load

  • Press 'Ctrl+E' to toggle navmesh off
  • Press 'H' to toggle Landscape editor
    • Left click over the landscape and move the mouse forward and backward to manipulate the terrain
    • Select a texture from the Settings menu and paint some of the terrain by holding down right-click and moving mouse

Initial Load

    • Press 'H' again to turn Landscape mode off

Test A Quest

Quest Creation

  • In the object window go to Character->Quest
  • Right Click on the empty quest at the top and press duplicate

Initial Load]]

  • Single Click the newly created Copy000 and change the name to testQuestSmoke
    • Press 'No' at the first prompt to rename the quest (it seems backwards)
    • Press 'Yes' at the second to accept the change
  • Double Click on the new testQuestSmoke to open it

Dialogue View Test

  • Go to the Dialogue Views tab in the quest window
  • Right Click on the top white line under EditorID and go to new
    • Name the new view ID "testID1" and press ok
  • Click testID1 so it is highlighted
  • Right click in the large white area and select Create Branch
    • Name the branch testBranch and select ok to name the ID testBranchTopic
  • Right click inside the testBranchTopic box and select new info
    • Type "test" into the response box that pops up and hit ok
    • Don't enter anything at the info prompt, just press ok
  • Right click in the larger golden square and select Add Topic
    • Name the topic testBranchTopic2
  • Right click inside the testBranchTopic2 box and select New Info
    • Type "test" into the response box that pops up and hit ok
    • Don't enter anything at the info prompt, just press ok
  • You should see this:

Initial Load

  • Mouse over the white box under testBranchtopic, your cursor should turn into a gripping hand
    • Left click and hold, drag the arrow down to the white box under testBranchTopic2
  • You should see this:

Initial Load