Difference between revisions of "Equip Slot"

imported>Qazaaq
(Added editor object)
 
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'''Type:''' <code>EQUP</code>
<BR/>
'''Papyrus:''' [[EquipSlot Script]]
'''Papyrus:''' [[EquipSlot Script]]


Equipment slots are used by [[Actor|Actors]] to determine if a [[Weapon]] or [[Armor]] may be equipped.
The ''equip slots'' are used to define a position on an [[Actor|Actors]] body to which an item can be equipped.
[[Weapon]]s and [[Armor]] typically designate equipment slots such as the left hand, right hand, chest, etc.


== Editor Dialog ==
== Editor Dialog ==
[[File:Equip_Slot_Editor.png|thumb|right|400px]]
[[File:Equip_Slot_Editor.png|thumb|right|400px]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Condition Actor Value:''' The [[Actor Value]] to use as the condition for this equipment slot.
*'''Condition Actor Value:''' The [[Actor Value]] to use as the condition for this equipment slot.
*'''Slot Parents:''' A collection of parent equipment slots.
*'''Slot Parents:''' A collection of parent equipment slots.
*'''Use All Parents:'''
*'''Use All Parents:''' If checked, this slot takes up all of the parent slots. If not checked, this slot takes up only one of the parent slots, but it can be any one of the parents.
*'''Parents Optional:'''
*'''Parents Optional:'''
*'''Item Slot:'''
*'''Item Slot:'''
{{ClearFloats}}


== Notes ==
== Notes ==
None
*Items marked with the same slot can't be equipped simultaneously. Attempting to equip one will automatically unequip the other.


== See Also ==
== See Also ==
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*[[Armor]]
*[[Armor]]
*[[Weapon]]
*[[Weapon]]
*[[Actor Value]]
*[[:Category:Character|Character Category]]
*[[:Category:Character|Character Category]]




[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Character]]
[[Category:Character]]

Latest revision as of 22:47, 2 November 2017

Type: EQUP
Papyrus: EquipSlot Script

The equip slots are used to define a position on an Actors body to which an item can be equipped. Weapons and Armor typically designate equipment slots such as the left hand, right hand, chest, etc.

Editor DialogEdit

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Condition Actor Value: The Actor Value to use as the condition for this equipment slot.
  • Slot Parents: A collection of parent equipment slots.
  • Use All Parents: If checked, this slot takes up all of the parent slots. If not checked, this slot takes up only one of the parent slots, but it can be any one of the parents.
  • Parents Optional:
  • Item Slot:

NotesEdit

  • Items marked with the same slot can't be equipped simultaneously. Attempting to equip one will automatically unequip the other.

See AlsoEdit