Difference between revisions of "Explosion"

1,754 bytes added ,  14:43, 4 January 2019
m
Added link to hazard
imported>Qazaaq
(marked incomplete)
imported>ChikkenChazer
m (Added link to hazard)
 
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*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*'''Force:''' The amount of force applied to havok enabled objects. Force will also affect ragdolled [[Actor]]s.
*'''Damage:''' The amount of damage applied by this explosion.
*'''Inner Radius:''' Defines the radius of this explosion's effects which include the [[Light]], [[Impact Data Set]], and [[Sound]]s.
*'''Outer Radius:''' Defines the radius of damage caused, [[Enchantment]] effects, and objects affected by the explosion's force.
*'''IS Radius:''' Defines the radius in which an [[Imagespace Modifier]] is applied.
*'''Vertical Offset Mult:'''
*'''Placed Object AutoFade Delay:'''
*'''Flags'''
**'''Chain:'''
**'''Always Uses World Orientation:''' Explosion effects are oriented upward.
**'''Ignore LOS Check:'''
**'''Push Explosion Source Ref Only:'''
**'''Ignore Imagespace Swap:'''
**'''No Controller Vibration:'''
**'''Placed Object Persists:'''
**'''Skip Underwater Test:'''
*'''Knock Down Living Actors'''
**'''Always:'''
**'''By Formula:'''
**'''NPCs only:'''
**'''Never:'''
*'''Art File:''' The [[Model File]] file to be used.
*'''Art File:''' The [[Model File]] file to be used.
*'''Stagger:''' The stagger type to apply to an [[Actor]].
**'''Small'''
**'''Medium'''
**'''Large'''
**'''Extra Large'''
*'''Light:''' The [[Light]] to use.
*'''Enchantment:''' The [[Enchantment]] to use.
*'''Sound 1:'''
*'''Sound 2:'''
*'''IS Mod:'''
*'''Impact Data Set:'''
*'''Sound Level:'''
*'''Placed Object:''' Optional object to be placed at the explosion's impact location. Note! Objects of type [[Hazard]] (HRZD) seems to not run the attached spell when the hazard is placed this way. The solution is to first place an explosion object that places the hazard. The reason for this behavior is unknown.
*'''Spawn'''
**'''Projectile:''' The [[Projectile]] to use.
**'''Vector'''
***'''X:'''
***'''Y:'''
***'''Z:'''
**'''Spread Degrees:'''
**'''Count:'''
{{ClearFloats}}
{{ClearFloats}}