Difference between revisions of "GetObjectComponentCount - MiscObject"

changed code example
imported>Qazaaq
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imported>Qazaaq
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[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[MiscObject Script]]
'''Member of:''' [[MiscObject Script]]


Returns the number of the given [[Component]] this form has.
Gets the quantity of the given [[Component]] from the [[MiscItem]] ''Component Data''.


== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
int Function GetObjectComponentCount( Component akComponent ) native
int Function GetObjectComponentCount(Component akComponent) native
</source>
</source>


== Parameters ==
== Parameters ==
*akComponent - The component you are interested in.
*akComponent - The [[Component]] that should be counted.


== Return Value ==
== Return Value ==
The number of the given component this form has.
The quantity of the given [[Component]].


== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
if item.GetObjectComponentCount( Screws ) > 1
; Count the miscellaneous components
  Debug.Trace("This item has too many screws. The game is now unbalanced.")
MiscObject DeskFanOffice01
endIf
Component c_Screws
 
int count = DeskFanOffice01.GetObjectComponentCount(c_Screws)
Debug.Trace("The '"+DeskFanOffice01+"' item has "+count+" of the "+c_Screws+" component.")
</source>
 
 
<source lang="papyrus">
Scriptname Example extends ScriptObject
 
MiscObject Property DeskFanOffice01 Auto Const Mandatory
Component Property c_Screws Auto Const Mandatory
 
Event OnInit()
    {Count the miscellaneous components}
    int count = DeskFanOffice01.GetObjectComponentCount(c_Screws)
    If (count > 0)
        Debug.Trace("The '"+DeskFanOffice01+"' item has "+count+" of the "+c_Screws+" component.")
    Else
        Debug.Trace("The '"+DeskFanOffice01+"' item does not use the "+c_Screws+" component.")
    EndIf
EndEvent
</source>
</source>


== See Also ==
== See Also ==
*[[MiscItem]]
*[[MiscItem]]
*[[Component]]
[[Category:Scripting]]
[[Category:Papyrus]]
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