GetResourceDamage - ObjectReference
Revision as of 12:39, 9 September 2014 by imported>DarkruneDK (→Examples)
Member of: ObjectReference Script
Returns the total amount of damage on either the given resource actor value, or all resource actor values on this object.
SyntaxEdit
float Function GetResourceDamage(ActorValue akAV = None) native
ParametersEdit
- akAV : If specified, a Resource-type Actor Value.
- Default: None
Return ValueEdit
The amount of damage for the specified actor value, or the sum of all damaged resource actor values.
ExamplesEdit
; How much damage has been done to MyMutFruit's Food resource?
float foodDamage = MyMutFruit.GetResourceDamage(Food)
; What's the total amount of damage done to all resources on SanctuaryWorkshopRef?
float allDamage = SanctuaryWorkshopRef.GetResourceDamage()