Difference between revisions of "GetWornItem - Actor"
Added a for each worn item example.
imported>Qazaaq (Added F4SE member) |
imported>Qazaaq (Added a for each worn item example.) |
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Actor:WornItem | Actor:WornItem wornItem= Game.GetPlayer().GetWornItem(34) | ||
Debug.Trace( | Debug.Trace("Item: " + wornItem.Item) | ||
Debug.Trace( | Debug.Trace("Model: " + wornItem.Model) | ||
Debug.Trace( | Debug.Trace("ModelName: " + wornItem.ModelName) | ||
Debug.Trace( | Debug.Trace("MaterialSwap: " + wornItem.MaterialSwap) | ||
Debug.Trace( | Debug.Trace("Texture: " + wornItem.Texture) | ||
</source> | |||
<source lang="papyrus"> | |||
{For each biped slot} | |||
Actor Player = Game.GetPlayer() | |||
int index = 30 | |||
int endSlot = 61 const | |||
while (index < endSlot) | |||
Actor:WornItem wornItem = Player.GetWornItem(index) | |||
Debug.Trace("Slot: " + index + ", " + wornItem) | |||
index += 1 | |||
EndWhile | |||
</source> | </source> | ||